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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8675686" data-attributes="member: 82106"><p>To be completely honest my first reaction, in general, is to question the use of the word 'simulation' in this essay. Just in a general philosophical or definitional sense, what you describe in the first 2 parts of the essay are what I would call 'dramatic techniques'. A dramatic silence, for instance, cannot possibly be a simulation of anything! I think you have a fairly coherent view of these dramatic techniques, I just think you should replace the term 'simulation' with 'dramatic technique' (or maybe some other more appropriate word of your choice). </p><p></p><p>Now, when you get to the third part, you arrive at the gist of the rest of the thread, and again I honestly believe that a much more appropriate word for what happens here is 'depiction' and not simulation. We are DEPICTING or describing in words and images (albeit usually evoked imagined images) some situation. Sometimes the GM might even take on a more elevated narrator type of view and simply explicate, though that isn't super common in most games (often it comes up when prompted by nonplussed players demanding to know how the heck their beautifully laid plans were laid low by the villain).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8675686, member: 82106"] To be completely honest my first reaction, in general, is to question the use of the word 'simulation' in this essay. Just in a general philosophical or definitional sense, what you describe in the first 2 parts of the essay are what I would call 'dramatic techniques'. A dramatic silence, for instance, cannot possibly be a simulation of anything! I think you have a fairly coherent view of these dramatic techniques, I just think you should replace the term 'simulation' with 'dramatic technique' (or maybe some other more appropriate word of your choice). Now, when you get to the third part, you arrive at the gist of the rest of the thread, and again I honestly believe that a much more appropriate word for what happens here is 'depiction' and not simulation. We are DEPICTING or describing in words and images (albeit usually evoked imagined images) some situation. Sometimes the GM might even take on a more elevated narrator type of view and simply explicate, though that isn't super common in most games (often it comes up when prompted by nonplussed players demanding to know how the heck their beautifully laid plans were laid low by the villain). [/QUOTE]
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On simulating things: what, why, and how?
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