Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8675687" data-attributes="member: 16814"><p>It really doesn't. The mechanics and how they work don't change -- still conflict resolution. This just adds an arbitrary GM-side tool to make a roll harder or easier based only on the GM's appraisal of the situation -- which isn't really simulating anything at all. You seem to want to argue that simulation requires that the GM be able to assign a difficulty based only on what the GM thinks the situation is. If there's at least some of this, simulation! If none, no simulation. It's not a great definition of simulation as it isn't a complete statement and works on exceptions to keep things out. This goes to this point you're trying to make:</p><p></p><p>Not at all. It's just that your working definition of simulation that you presented upthread, and a number of other attempts, all have serious issues in use. Issues like having to engage in special pleading to include some things (dragons) and exclude others (mechanics with enough 'metagamey' things that you don't like). It's an argument about things you like rather than one that actually does work. </p><p></p><p>The best definition of simulation that I think works is the goal of play being to create, immerse, and 'dream' within the fiction of the game. Defined as a goal, we can further detail it to what allows you to immerse -- what's your specific goal? Is it to have as realistic a game as possible (hint, avoid 5e!) or is it to engage fully in a genre? Pick it, then you can evaluate if a game does this. 5e is a mess, with some bits trying to do one thing and other bits trying to do others. If I pick real world, then the athletics bits work okay-ish enough that I can get by, but I'm having problems with dragons all the way around. If I pick genre, then dragons are fine, but the athletics bits are jarring! You can't get there and say "both are doing the same good work." Because, at the end of the day, they are not -- they're aimed at different targets and those don't and can't coexist without cognitive dissonance. Humans are great at papering over cognitive dissonance, though, and it's not like this is a big enough crack to cripple the game (obvs).</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8675687, member: 16814"] It really doesn't. The mechanics and how they work don't change -- still conflict resolution. This just adds an arbitrary GM-side tool to make a roll harder or easier based only on the GM's appraisal of the situation -- which isn't really simulating anything at all. You seem to want to argue that simulation requires that the GM be able to assign a difficulty based only on what the GM thinks the situation is. If there's at least some of this, simulation! If none, no simulation. It's not a great definition of simulation as it isn't a complete statement and works on exceptions to keep things out. This goes to this point you're trying to make: Not at all. It's just that your working definition of simulation that you presented upthread, and a number of other attempts, all have serious issues in use. Issues like having to engage in special pleading to include some things (dragons) and exclude others (mechanics with enough 'metagamey' things that you don't like). It's an argument about things you like rather than one that actually does work. The best definition of simulation that I think works is the goal of play being to create, immerse, and 'dream' within the fiction of the game. Defined as a goal, we can further detail it to what allows you to immerse -- what's your specific goal? Is it to have as realistic a game as possible (hint, avoid 5e!) or is it to engage fully in a genre? Pick it, then you can evaluate if a game does this. 5e is a mess, with some bits trying to do one thing and other bits trying to do others. If I pick real world, then the athletics bits work okay-ish enough that I can get by, but I'm having problems with dragons all the way around. If I pick genre, then dragons are fine, but the athletics bits are jarring! You can't get there and say "both are doing the same good work." Because, at the end of the day, they are not -- they're aimed at different targets and those don't and can't coexist without cognitive dissonance. Humans are great at papering over cognitive dissonance, though, and it's not like this is a big enough crack to cripple the game (obvs). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
Top