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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="hawkeyefan" data-source="post: 8675789" data-attributes="member: 6785785"><p>Sure. But Blades actually allows for all of that through the Loadout/Gear mechanics. The scoundrel knew to bring his arcane implements because he'd looked into the Dimmer Sisters and knew they'd likely have arcane defenses on their lair. </p><p></p><p>The difference isn't how things are established, only when they are. </p><p></p><p></p><p></p><p>My intent is not to misrepresent that exchange, but just to express frustration on the seeming lack of actually wanting to have a discussion. I posed some questions, you made several comments about other arguments in the thread such as dragons and the like, which I've not commented about once. I didn't demand anything. I asked for examples of game elements where it doesn't make sense to try simulation. I asked this in order to get a better understanding of what you mean by simulation, because as you use it, I am struggling to really think of games or game mechanics that don't fit. I said as much. You then assumed I was laying a trap of some kind. </p><p></p><p>Now, in an attempt to move past all that and to actually have a conversation, let's just assume misunderstanding on each other's part, and move forward in good faith. </p><p></p><p>Do you have any comments on how Blades handles inventory? Do you prefer the encumbrance system of D&D? If so, why? Which do you think is more of a simulation? </p><p></p><p>If that example doesn't interest you, maybe offer another. You mentioned shields in your first post, but not many other specific examples since (that I recall). Do you have an example you think would be interesting?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8675789, member: 6785785"] Sure. But Blades actually allows for all of that through the Loadout/Gear mechanics. The scoundrel knew to bring his arcane implements because he'd looked into the Dimmer Sisters and knew they'd likely have arcane defenses on their lair. The difference isn't how things are established, only when they are. My intent is not to misrepresent that exchange, but just to express frustration on the seeming lack of actually wanting to have a discussion. I posed some questions, you made several comments about other arguments in the thread such as dragons and the like, which I've not commented about once. I didn't demand anything. I asked for examples of game elements where it doesn't make sense to try simulation. I asked this in order to get a better understanding of what you mean by simulation, because as you use it, I am struggling to really think of games or game mechanics that don't fit. I said as much. You then assumed I was laying a trap of some kind. Now, in an attempt to move past all that and to actually have a conversation, let's just assume misunderstanding on each other's part, and move forward in good faith. Do you have any comments on how Blades handles inventory? Do you prefer the encumbrance system of D&D? If so, why? Which do you think is more of a simulation? If that example doesn't interest you, maybe offer another. You mentioned shields in your first post, but not many other specific examples since (that I recall). Do you have an example you think would be interesting? [/QUOTE]
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