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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Ovinomancer" data-source="post: 8675802" data-attributes="member: 16814"><p>I think "demanded" is a bridge too far on that. As far as not being your fault, seems that goes both ways.</p><p></p><p>It's a useful and common discussion approach to flip a question and see if anything comes out from the flipped question. In terms of simulation mechanics, reversing the question really gets to where the person might feel simulation is a burden or unwanted in the play of the game. I can think of a few places that needs to occur in D&D. Encounter balance, for one, is an area where simulation doesn't work at all, or creates negative outcomes. In real life, the first rule of serious fighting is to never fight fair. The second is monsters -- if we want players to fight giants, they can't be giants that have anything really to do with how something that big would operate in real life (even if we willingly ignore the physics of even supporting that weight biologically). Swords would be like splinters at best. Arrows not even that. But we don't want that, we want cool fights with giants (and ogres) so no simulation here, please!</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8675802, member: 16814"] I think "demanded" is a bridge too far on that. As far as not being your fault, seems that goes both ways. It's a useful and common discussion approach to flip a question and see if anything comes out from the flipped question. In terms of simulation mechanics, reversing the question really gets to where the person might feel simulation is a burden or unwanted in the play of the game. I can think of a few places that needs to occur in D&D. Encounter balance, for one, is an area where simulation doesn't work at all, or creates negative outcomes. In real life, the first rule of serious fighting is to never fight fair. The second is monsters -- if we want players to fight giants, they can't be giants that have anything really to do with how something that big would operate in real life (even if we willingly ignore the physics of even supporting that weight biologically). Swords would be like splinters at best. Arrows not even that. But we don't want that, we want cool fights with giants (and ogres) so no simulation here, please! [/QUOTE]
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On simulating things: what, why, and how?
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