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General Tabletop Discussion
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On simulating things: what, why, and how?
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<blockquote data-quote="hawkeyefan" data-source="post: 8675906" data-attributes="member: 6785785"><p>Sure. I think the thing with Blades is that it elides at least some of that prep on the characters part through a few different means; the Engagement Roll, Gear/Loadout, and Flashbacks. The system is helping to portray this by having these mechanics. </p><p></p><p>So would you say that the chronology of events is important to your sense of verisimilitude? </p><p></p><p></p><p></p><p>So then do you think it's about the process? That we largely mimic the actual process that's taking place for the characters, in so much as we are able to do so sitting at a table and talking? So we as players follow roughly the same steps as the characters... first we research the place, then we decide what to bring, then we fill our packs, then off we go.... is that what makes it a simulation? </p><p></p><p>Can there be a breach to that sequence while still maintaining simulation? Or is that it, once there's a compromise, that's it? I think the way most RPGs play must allow some of this, no? If so, then what is it that causes issues for people? </p><p></p><p></p><p></p><p>Well, it's interesting. I hear the term "quantum equipment" often on this topic. But that's not what it is, really. It's just a matter of WHEN a fictional element is established. In the fictional world, of course you had the Holy Hand Grenade all along. How did you know to bring it? Well the dice will help us determine that, but there must be a reason because there it is. </p><p></p><p>Compare this to the process of a Knowledge check of some sort in D&D. The DM introduces some new element....the Rabbit of Caerbannog. The player of the Ranger says "Do I know anything about that?" and the DM calls for a roll. Success! He knows about it's big pointy teeth and its meanstreak that's a mile wide. </p><p></p><p>When did he learn this? Just then in that scene? Of course not. He learned it earlier in his life as a ranger, and we as the audience just learned of that. </p><p></p><p>Is this different than the gear? Do you think of this as a simulation or something else? Are we simulating the learning of esoteric information in any way? Is this not "quantum knowledge"? </p><p></p><p></p><p></p><p></p><p>Yeah, I agree with you here, it's definitely just a preference.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8675906, member: 6785785"] Sure. I think the thing with Blades is that it elides at least some of that prep on the characters part through a few different means; the Engagement Roll, Gear/Loadout, and Flashbacks. The system is helping to portray this by having these mechanics. So would you say that the chronology of events is important to your sense of verisimilitude? So then do you think it's about the process? That we largely mimic the actual process that's taking place for the characters, in so much as we are able to do so sitting at a table and talking? So we as players follow roughly the same steps as the characters... first we research the place, then we decide what to bring, then we fill our packs, then off we go.... is that what makes it a simulation? Can there be a breach to that sequence while still maintaining simulation? Or is that it, once there's a compromise, that's it? I think the way most RPGs play must allow some of this, no? If so, then what is it that causes issues for people? Well, it's interesting. I hear the term "quantum equipment" often on this topic. But that's not what it is, really. It's just a matter of WHEN a fictional element is established. In the fictional world, of course you had the Holy Hand Grenade all along. How did you know to bring it? Well the dice will help us determine that, but there must be a reason because there it is. Compare this to the process of a Knowledge check of some sort in D&D. The DM introduces some new element....the Rabbit of Caerbannog. The player of the Ranger says "Do I know anything about that?" and the DM calls for a roll. Success! He knows about it's big pointy teeth and its meanstreak that's a mile wide. When did he learn this? Just then in that scene? Of course not. He learned it earlier in his life as a ranger, and we as the audience just learned of that. Is this different than the gear? Do you think of this as a simulation or something else? Are we simulating the learning of esoteric information in any way? Is this not "quantum knowledge"? Yeah, I agree with you here, it's definitely just a preference. [/QUOTE]
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