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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="niklinna" data-source="post: 8675959" data-attributes="member: 71235"><p>I used to play Guild Wars 2. They have a lot of giant dragon battles in which mobs of player characters get repeatedly mowed down while waiting for the dragon to even land, and when it does, it looks like they're all trying to give the dragon a bad pedicure while getting stomped and swatted around. Well the melee ones anyhow. The rangers are busy trying to do long-distance acupuncture on four-inch-thick scales and the casters are waving what might as well be hair dryers in the dragon's general direction. But those puny attacks, en masse, manage <em>somehow</em> to kill that humongous gigantic armored creature. It's great fun! I haven't even mentioned the dragon's special abilities.</p><p></p><p>Oh by the way, that part where the dragon lands, generally requires <em>cannons</em> (which the players sometimes get to operate, so, cool!). Plural, as in multiple cannons. Of course since there <em>are</em> cannons, you'd think they would be the primary mechanism for killing the dragon, but I guess that isn't considered as much fun as scale-equivalent nail files and needles and hair dryers. Although in the scripted main storyline you actually do take down the BBEG dragon with a cannon while flying on an airship. That fight is <em>tremendously</em> boring so I could see why they ditched that for the open-world fights.</p><p></p><p>(I also tried Final Fantasy 14 for a while, and remember a dragon fight, I think at the beginning of the Heavensward expansion, where I couldn't even zoom the camera out far enough to see more than its leg. Talk about kaiju. Pretty sure there were no cannons there, though, just nail files and needles and hair dryers.)</p></blockquote><p></p>
[QUOTE="niklinna, post: 8675959, member: 71235"] I used to play Guild Wars 2. They have a lot of giant dragon battles in which mobs of player characters get repeatedly mowed down while waiting for the dragon to even land, and when it does, it looks like they're all trying to give the dragon a bad pedicure while getting stomped and swatted around. Well the melee ones anyhow. The rangers are busy trying to do long-distance acupuncture on four-inch-thick scales and the casters are waving what might as well be hair dryers in the dragon's general direction. But those puny attacks, en masse, manage [I]somehow[/I] to kill that humongous gigantic armored creature. It's great fun! I haven't even mentioned the dragon's special abilities. Oh by the way, that part where the dragon lands, generally requires [I]cannons[/I] (which the players sometimes get to operate, so, cool!). Plural, as in multiple cannons. Of course since there [I]are[/I] cannons, you'd think they would be the primary mechanism for killing the dragon, but I guess that isn't considered as much fun as scale-equivalent nail files and needles and hair dryers. Although in the scripted main storyline you actually do take down the BBEG dragon with a cannon while flying on an airship. That fight is [I]tremendously[/I] boring so I could see why they ditched that for the open-world fights. (I also tried Final Fantasy 14 for a while, and remember a dragon fight, I think at the beginning of the Heavensward expansion, where I couldn't even zoom the camera out far enough to see more than its leg. Talk about kaiju. Pretty sure there were no cannons there, though, just nail files and needles and hair dryers.) [/QUOTE]
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On simulating things: what, why, and how?
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