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On simulating things: what, why, and how?
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<blockquote data-quote="pemerton" data-source="post: 8676354" data-attributes="member: 42582"><p>I don't think that you can show that D&D is a simulation by showing that its rules produce results that are consistent with its rules!</p><p></p><p>The question is, what are those rules simulating? What are they a model of?</p><p></p><p>But what does this mean? Upthread, it was suggested that a simulation means the rules dictate an outcome without regard to what would be the most fun or the best story. But action movie logic is entirely about fun and story! So here you seem to be mixing oil and water.</p><p></p><p></p><p>The simulation here seems to consist in the GM narrating fiction to the players. What is that simulating? Not the PCs' cognitive processes, presumably!</p><p></p><p>This is a point I have made many times!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8676354, member: 42582"] I don't think that you can show that D&D is a simulation by showing that its rules produce results that are consistent with its rules! The question is, what are those rules simulating? What are they a model of? But what does this mean? Upthread, it was suggested that a simulation means the rules dictate an outcome without regard to what would be the most fun or the best story. But action movie logic is entirely about fun and story! So here you seem to be mixing oil and water. The simulation here seems to consist in the GM narrating fiction to the players. What is that simulating? Not the PCs' cognitive processes, presumably! This is a point I have made many times! [/QUOTE]
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On simulating things: what, why, and how?
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