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General Tabletop Discussion
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On simulating things: what, why, and how?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8676386" data-attributes="member: 7025508"><p>I have several times explained what I think these mechanics simulate and how. These terms are not precise, this is what I (and apparently several other people) mean by them, I don't need to 'prove it'.</p><p></p><p></p><p></p><p>It indeed is interesting. To me it seems more like emulating a stry structure than a simulation, but I have not super strong stance on this. I certainly understand why people would see it as a sort of simulation.</p><p></p><p></p><p>I don't think it is or should be <em>about </em>simulation. But it has <em>some </em>simulation in it and I'd wish it had a tad more.</p><p></p><p></p><p>Well, I don't think component pouch or infinite ammo are simulations. And whilst I don't generally bother with exact tracking such resources I don't assume that component pouch quantum generates any (no cost) component either. When characters learn new spells they go shopping for components, even though most times that is handwaved.</p><p></p><p></p><p></p><p></p><p>So it seems that you have decided that there is some arbitrary degree of granularity and detail that the mechanics must have to qualify as a simulation, and that degree is roughly "more than D&D has." Fine if you want to define it like that, but I don't feel this is particularly convincing standard.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8676386, member: 7025508"] I have several times explained what I think these mechanics simulate and how. These terms are not precise, this is what I (and apparently several other people) mean by them, I don't need to 'prove it'. It indeed is interesting. To me it seems more like emulating a stry structure than a simulation, but I have not super strong stance on this. I certainly understand why people would see it as a sort of simulation. I don't think it is or should be [I]about [/I]simulation. But it has [I]some [/I]simulation in it and I'd wish it had a tad more. Well, I don't think component pouch or infinite ammo are simulations. And whilst I don't generally bother with exact tracking such resources I don't assume that component pouch quantum generates any (no cost) component either. When characters learn new spells they go shopping for components, even though most times that is handwaved. So it seems that you have decided that there is some arbitrary degree of granularity and detail that the mechanics must have to qualify as a simulation, and that degree is roughly "more than D&D has." Fine if you want to define it like that, but I don't feel this is particularly convincing standard. [/QUOTE]
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