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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Hussar" data-source="post: 8677174" data-attributes="member: 22779"><p>Ok, let's work with this. But, instead, let's use a contested roll, because that's a little easier to illustrate my point.</p><p></p><p>A tells a lie to B. So, we use Deception vs Insight. All very well and good, and, from a certain point of view, looks like simulation. After all, some people are better at telling lies and some people are better at reading people. Ok, fair enough. So, A rolls and gets final total of 6. Very bad roll, not terribly skilled. So, he's not very good here right? He's got some huge tells and his voice has gone up into pitches that only dogs can hear. </p><p></p><p>But wait. B rolls and gets a final score of 5. So, now, we have a situation where the established fiction - A is really bad at this particular lie contradicts the result - despite it being a really obvious lie, B, who is not stupid or incapacitated in any way, believes the lie.</p><p></p><p>So, what happened in the fiction? Do we go back and retcon A? Character A was actually smooth and suave and told a convincing lie that convinced B who is normally a cagey, good judge of people? Or what? Well, the game certainly doesn't help us here. The game and the system couldn't care less how we narrate this. Because the game isn't concerned, at all, in this case, with anything approaching a simulation. All it produced was the result - B believed the lie. Do the die rolls count? When do they count? How do the rolls and the mechanics influence play? After all, A succeeded in the check. Is there a difference if I succeeded with a 6 or I succeeded with a 26? What's the difference and where do I look for any guidance on that?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8677174, member: 22779"] Ok, let's work with this. But, instead, let's use a contested roll, because that's a little easier to illustrate my point. A tells a lie to B. So, we use Deception vs Insight. All very well and good, and, from a certain point of view, looks like simulation. After all, some people are better at telling lies and some people are better at reading people. Ok, fair enough. So, A rolls and gets final total of 6. Very bad roll, not terribly skilled. So, he's not very good here right? He's got some huge tells and his voice has gone up into pitches that only dogs can hear. But wait. B rolls and gets a final score of 5. So, now, we have a situation where the established fiction - A is really bad at this particular lie contradicts the result - despite it being a really obvious lie, B, who is not stupid or incapacitated in any way, believes the lie. So, what happened in the fiction? Do we go back and retcon A? Character A was actually smooth and suave and told a convincing lie that convinced B who is normally a cagey, good judge of people? Or what? Well, the game certainly doesn't help us here. The game and the system couldn't care less how we narrate this. Because the game isn't concerned, at all, in this case, with anything approaching a simulation. All it produced was the result - B believed the lie. Do the die rolls count? When do they count? How do the rolls and the mechanics influence play? After all, A succeeded in the check. Is there a difference if I succeeded with a 6 or I succeeded with a 26? What's the difference and where do I look for any guidance on that? [/QUOTE]
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On simulating things: what, why, and how?
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