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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Hussar" data-source="post: 8677390" data-attributes="member: 22779"><p>Well, considering that he's already rejected that original definition (as well as anyone else's), I'm just trying to find a common point for discussion. We're not allowed to use the general use definition of simulation, because that's too "academic". We're not allowed to use the definition more commonly associated with the Forge, because that's too different from the dictionary definition. So, I'm rather at a loss what the word actually means when [USER=6801845]@Oofta[/USER] flat out states that the word should not have a single definition and that any simulation apparently is entirely subjective.</p><p></p><p>So, could you explain to me how to go forward from there? If the word means whatever the speaker wants it to mean, whenever it's convenient to mean one thing and then mean something else when that's more convenient, how does one proceed in discussion?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8677390, member: 22779"] Well, considering that he's already rejected that original definition (as well as anyone else's), I'm just trying to find a common point for discussion. We're not allowed to use the general use definition of simulation, because that's too "academic". We're not allowed to use the definition more commonly associated with the Forge, because that's too different from the dictionary definition. So, I'm rather at a loss what the word actually means when [USER=6801845]@Oofta[/USER] flat out states that the word should not have a single definition and that any simulation apparently is entirely subjective. So, could you explain to me how to go forward from there? If the word means whatever the speaker wants it to mean, whenever it's convenient to mean one thing and then mean something else when that's more convenient, how does one proceed in discussion? [/QUOTE]
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On simulating things: what, why, and how?
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