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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Hussar" data-source="post: 8679408" data-attributes="member: 22779"><p>Well, that's fair enough, but, it doesn't really change anything. the reason that a wyvern is massively tougher than a crocodile is because of the level system. There really isn't any other reason here. I mean, to put it in perspective, a crocodile is Large, and has 19 hp. A wyvern is Large and has 110 hp, while an elephant is Huge and only has 76 hp.</p><p></p><p>Let's be honest here, there's absolutely no simulation going on here at all. Anything that even remotely resembles a simulation is largely accidental. And don't even get me started on AC. An elephant and a crocodile have the same AC? Seriously? Hey, I admit crocodiles have a pretty tough hide, but, an elephant is pretty famous for being thick skinned. Never minding that both have the same AC as leather armor. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Whereas our Wyvern even has a better AC than both. Because... reasons?</p><p></p><p>Look, I know I'm banging this drum pretty hard, but, that's because this has been a pernicious thing for a long, long time. Any time we start to discuss anything like introducing new mechanics, or changing existing mechanics, it seems like the "but simulation" argument comes up again and again. </p><p></p><p>So either we start doing a LOT of rewriting of the game, or we just accept that game rules as world physics engine really doesn't work too well. The game rules are mostly there so we can play a game, not try to use those mechanics to inform the narrative. D&D just isn't that kind of game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8679408, member: 22779"] Well, that's fair enough, but, it doesn't really change anything. the reason that a wyvern is massively tougher than a crocodile is because of the level system. There really isn't any other reason here. I mean, to put it in perspective, a crocodile is Large, and has 19 hp. A wyvern is Large and has 110 hp, while an elephant is Huge and only has 76 hp. Let's be honest here, there's absolutely no simulation going on here at all. Anything that even remotely resembles a simulation is largely accidental. And don't even get me started on AC. An elephant and a crocodile have the same AC? Seriously? Hey, I admit crocodiles have a pretty tough hide, but, an elephant is pretty famous for being thick skinned. Never minding that both have the same AC as leather armor. :erm: Whereas our Wyvern even has a better AC than both. Because... reasons? Look, I know I'm banging this drum pretty hard, but, that's because this has been a pernicious thing for a long, long time. Any time we start to discuss anything like introducing new mechanics, or changing existing mechanics, it seems like the "but simulation" argument comes up again and again. So either we start doing a LOT of rewriting of the game, or we just accept that game rules as world physics engine really doesn't work too well. The game rules are mostly there so we can play a game, not try to use those mechanics to inform the narrative. D&D just isn't that kind of game. [/QUOTE]
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