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General Tabletop Discussion
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On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8680783" data-attributes="member: 82106"><p>So, I reinterpreted skills as 'knacks' or 'approaches' to problem solving where in my game every situation has a 'governing approach' to dealing with whatever the obstacle is. You can also say "well, wait a minute, I have another way to deal with this" and assuming you either have something mechanical that says so, or the table says "yeah, that's a better idea" then you can use your approach instead.</p><p></p><p>Powers can obviously come in at the "mechanics say I can do X instead" point, usually. If I have to get to the top of a cliff, then I can climb, or maybe I can levitate! In the later case I'm switching to a magical solution (Arcane). </p><p></p><p>By making checks deal with intent and skills/powers deal with approach, then things seem to work out in a pretty cool way. If you need to do something completely crazy, you probably invoke some kind of power. They're not on an AEDU schedule, but you won't always get the chance to use what you've got, and extraordinary results can require spending power points (which also double as healing surges, so it requires some care).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8680783, member: 82106"] So, I reinterpreted skills as 'knacks' or 'approaches' to problem solving where in my game every situation has a 'governing approach' to dealing with whatever the obstacle is. You can also say "well, wait a minute, I have another way to deal with this" and assuming you either have something mechanical that says so, or the table says "yeah, that's a better idea" then you can use your approach instead. Powers can obviously come in at the "mechanics say I can do X instead" point, usually. If I have to get to the top of a cliff, then I can climb, or maybe I can levitate! In the later case I'm switching to a magical solution (Arcane). By making checks deal with intent and skills/powers deal with approach, then things seem to work out in a pretty cool way. If you need to do something completely crazy, you probably invoke some kind of power. They're not on an AEDU schedule, but you won't always get the chance to use what you've got, and extraordinary results can require spending power points (which also double as healing surges, so it requires some care). [/QUOTE]
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