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On Skilled Play: D&D as a Game
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<blockquote data-quote="iserith" data-source="post: 8273829" data-attributes="member: 97077"><p>Yes, engaging in skilled play doesn't automatically mean one is good at it. Especially if someone is trying to play one game like it's another game.</p><p></p><p>I play in an OSE game, for example, and run and play in multiple D&D 5e games. You simply cannot play these games the same way and hope to be successful. In D&D 5e, you have some wiggle room. The characters are more survivable and have ability checks or the like to fall back on when what they describe they are doing has an uncertain outcome. And those ability checks can be boosted a number of ways. In OSE, you often have a handful of hit points and almost nothing to fall back on in terms of skills or class features. My low-level rogue couldn't pick locks to save his life so we had to break down a lot of doors at risk of wandering monsters. And finding traps? Pfft. Terrible at it. It doesn't pay to rely on anything on the actual character sheet hence my new character, Ten-Foot Paul.</p><p></p><p>Reasonable specificity when it comes to declaring actions is expected in both games. But, in my experience, the standard of reasonableness shifts in one game to the other. In OSE, it pays to be more detailed while at the same time being careful that you're not boring the crap out of everyone at the table. It's a delicate balance.</p></blockquote><p></p>
[QUOTE="iserith, post: 8273829, member: 97077"] Yes, engaging in skilled play doesn't automatically mean one is good at it. Especially if someone is trying to play one game like it's another game. I play in an OSE game, for example, and run and play in multiple D&D 5e games. You simply cannot play these games the same way and hope to be successful. In D&D 5e, you have some wiggle room. The characters are more survivable and have ability checks or the like to fall back on when what they describe they are doing has an uncertain outcome. And those ability checks can be boosted a number of ways. In OSE, you often have a handful of hit points and almost nothing to fall back on in terms of skills or class features. My low-level rogue couldn't pick locks to save his life so we had to break down a lot of doors at risk of wandering monsters. And finding traps? Pfft. Terrible at it. It doesn't pay to rely on anything on the actual character sheet hence my new character, Ten-Foot Paul. Reasonable specificity when it comes to declaring actions is expected in both games. But, in my experience, the standard of reasonableness shifts in one game to the other. In OSE, it pays to be more detailed while at the same time being careful that you're not boring the crap out of everyone at the table. It's a delicate balance. [/QUOTE]
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