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<blockquote data-quote="Voadam" data-source="post: 8274373" data-attributes="member: 2209"><p>Sure it could be me as DM making up the challenge on the spot to gotcha them.</p><p></p><p>But I've used a lot of modules that have decoy side routes with traps, or defined traps in the vault. I've had players think of one thing but not the actual predefined thing that was there and so it came into play and hit them. I've had a PC in my game charge into a module's predefined hut to get the evil winged trickster faeries roosting in the eves and fall through the branches covering the pit in the hut.</p><p></p><p>As a PC I've rushed ahead as a fast monk to engage embedded missile fire enemies in a ruined fortress and fallen straight into an illusion covered pit.</p><p></p><p>I didn't feel that I was screwing over the PC or being screwed over by the DM as a PC, it is a challenge in D&D that hit and was fun. I didn't feel dumb for not perfectly avoiding every trap even though I was actively working to play my smart tactical character smartly, my monk went "Doh! Nice one." got to use his slow fall and then jump up the other side.</p><p></p><p>Neither my players, nor I started to pixel bitch the dungeons in response.</p><p></p><p>For my preferences as a player I found it more fun to fall into an illusion covered pit from me taking the bait to engage those well set up enemies rather than from my character failing a roll.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8274373, member: 2209"] Sure it could be me as DM making up the challenge on the spot to gotcha them. But I've used a lot of modules that have decoy side routes with traps, or defined traps in the vault. I've had players think of one thing but not the actual predefined thing that was there and so it came into play and hit them. I've had a PC in my game charge into a module's predefined hut to get the evil winged trickster faeries roosting in the eves and fall through the branches covering the pit in the hut. As a PC I've rushed ahead as a fast monk to engage embedded missile fire enemies in a ruined fortress and fallen straight into an illusion covered pit. I didn't feel that I was screwing over the PC or being screwed over by the DM as a PC, it is a challenge in D&D that hit and was fun. I didn't feel dumb for not perfectly avoiding every trap even though I was actively working to play my smart tactical character smartly, my monk went "Doh! Nice one." got to use his slow fall and then jump up the other side. Neither my players, nor I started to pixel bitch the dungeons in response. For my preferences as a player I found it more fun to fall into an illusion covered pit from me taking the bait to engage those well set up enemies rather than from my character failing a roll. [/QUOTE]
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