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On Skilled Play: D&D as a Game
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<blockquote data-quote="pemerton" data-source="post: 8275829" data-attributes="member: 42582"><p>This is not fully accurate. It's not just "metagame" or second-guessing the referee. It's about playing the fiction - even if the players <em>fail</em> to second-guess the GM and hence suffer an attack from ear-seekers, they can come up with the idea of ear trumpets with wire that ear-seekers can't get through.</p><p></p><p>I think that playing the fiction is pretty central. Of course mechanics inform this (in all sorts of ad hoc ways, in classic D&D) but skilled play in the Gygaxian sense doesn't involve things like clever exploitation of the action economy. But it could include using the up/down feature of a cube of force to good effect!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8275829, member: 42582"] This is not fully accurate. It's not just "metagame" or second-guessing the referee. It's about playing the fiction - even if the players [I]fail[/I] to second-guess the GM and hence suffer an attack from ear-seekers, they can come up with the idea of ear trumpets with wire that ear-seekers can't get through. I think that playing the fiction is pretty central. Of course mechanics inform this (in all sorts of ad hoc ways, in classic D&D) but skilled play in the Gygaxian sense doesn't involve things like clever exploitation of the action economy. But it could include using the up/down feature of a cube of force to good effect! [/QUOTE]
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