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<blockquote data-quote="Maxperson" data-source="post: 8276603" data-attributes="member: 23751"><p>What I saw, and again this is anecdotal, is that players in 1e and 2e didn't have rules for "everything" and so they had to get creative to get around traps and whatnot. When 3e came out, there were rules for picking your nose(okay, exaggeration, but you get the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). The abundance of rules caused the players to cease thinking outside of the box as much, instead looking for all the little boxes(rules) that might apply to the situation.</p><p></p><p>Oh, for sure creativity was still present in 3e. I just didn't see it as often as I did in AD&D. AD&D sort of made everyone have to think outside of the box sometimes. When there are a lot of holes in the rules, players have to get creative a lot more often when they encounter said holes. With 3e it was more player dependent. A very creative player would still do out of the box thinking(I kept my DMs on their toes), but there were far fewer holes in the rules where players had to get creative to get around the hole.</p><p></p><p>I think it's [USER=6704184]@doctorbadwolf[/USER] who currently has a thread where he is trying to come up with a rule for grabbing an enemy and moving him into the way of an oncoming attack. That's the kind of creativity I saw a lot more in AD&D. When 3e came out, rather than players attempting to do something like that in combat, they just sort of used the various boxes(disarm, sunder, overrun, grapple, etc.).</p><p></p><p>I approve of this. I try to encourage other than murdertransient(more accurate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) tactics myself.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8276603, member: 23751"] What I saw, and again this is anecdotal, is that players in 1e and 2e didn't have rules for "everything" and so they had to get creative to get around traps and whatnot. When 3e came out, there were rules for picking your nose(okay, exaggeration, but you get the point. ;) ). The abundance of rules caused the players to cease thinking outside of the box as much, instead looking for all the little boxes(rules) that might apply to the situation. Oh, for sure creativity was still present in 3e. I just didn't see it as often as I did in AD&D. AD&D sort of made everyone have to think outside of the box sometimes. When there are a lot of holes in the rules, players have to get creative a lot more often when they encounter said holes. With 3e it was more player dependent. A very creative player would still do out of the box thinking(I kept my DMs on their toes), but there were far fewer holes in the rules where players had to get creative to get around the hole. I think it's [USER=6704184]@doctorbadwolf[/USER] who currently has a thread where he is trying to come up with a rule for grabbing an enemy and moving him into the way of an oncoming attack. That's the kind of creativity I saw a lot more in AD&D. When 3e came out, rather than players attempting to do something like that in combat, they just sort of used the various boxes(disarm, sunder, overrun, grapple, etc.). I approve of this. I try to encourage other than murdertransient(more accurate ;) ) tactics myself. [/QUOTE]
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