Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8276667" data-attributes="member: 2209"><p>DM: The room has a bookshelf, a bed, a bedside desk with drawers, and wall sconces with candle holders.</p><p></p><p>Player: I search the room.</p><p></p><p>DM in a system with a crunchy system: Make a search check.</p><p></p><p>DM in less crunchy system and no search mechanics: How? What specifically do you check out and how?</p><p></p><p>So the player could go skilled play from the start, but he has the option to say his mechanics do it instead and to avoid engaging in the skilled play arena at all. If the player has a great search check chance of success that might incentivize him to avoid engaging in skilled play.</p><p></p><p>It is probably clearer in a social interaction setting.</p><p></p><p>In less crunchy systems you generally roleplay out a social interaction giving your best shot in attempting to leverage what you know of the situation to get what you want, thinking through the situation and social dynamics for skilled play.</p><p></p><p>In a crunchy system you leverage your character's mechanics or defer to the character designed mechanically as a face if you want to get the best mechanical resolution you can. This is engaging the mechanics of your character sheet to the situation. You might or might not engage in skilled play, and if you do it still might come down to your mechanics and not your actual interaction. If your stats are not geared towards social interactions this can create a disincentive to engaging in skilled play social interactions where you are likely to fail despite coming at things well.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8276667, member: 2209"] DM: The room has a bookshelf, a bed, a bedside desk with drawers, and wall sconces with candle holders. Player: I search the room. DM in a system with a crunchy system: Make a search check. DM in less crunchy system and no search mechanics: How? What specifically do you check out and how? So the player could go skilled play from the start, but he has the option to say his mechanics do it instead and to avoid engaging in the skilled play arena at all. If the player has a great search check chance of success that might incentivize him to avoid engaging in skilled play. It is probably clearer in a social interaction setting. In less crunchy systems you generally roleplay out a social interaction giving your best shot in attempting to leverage what you know of the situation to get what you want, thinking through the situation and social dynamics for skilled play. In a crunchy system you leverage your character's mechanics or defer to the character designed mechanically as a face if you want to get the best mechanical resolution you can. This is engaging the mechanics of your character sheet to the situation. You might or might not engage in skilled play, and if you do it still might come down to your mechanics and not your actual interaction. If your stats are not geared towards social interactions this can create a disincentive to engaging in skilled play social interactions where you are likely to fail despite coming at things well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top