Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8276889" data-attributes="member: 53980"><p>Right, I wasn't suggesting that all crunchy systems promote skilled play over mechanics. I was saying that you can have a crunchy game that still promotes skilled play, because in that system ingenuity produces better results more reliably. That crunch and skilled play are not two opposite ends of a range, but rather have a more complex relationship.</p><p></p><p>Whether the game is good or crappy is entirely tangential to the discussion. I firmly believe that you can have a good, crunchy game that favors skilled play over mechanics.</p><p></p><p>For example, let's imagine a game with a fun system that doesn't allow retries once the dice are rolled. Rolling the dice represents your character's best effort, so once that is exhausted you can't try again (or can't try again until you meet x criteria).</p><p></p><p>IMO, no retries doesn't make a game crappy (though your opinion might differ).</p><p></p><p>However, in this system you could first try to approach the problem without rolling. This way you don't lock yourself out with a bad roll. If you roll a search check then your character looked everywhere they could think of. But you can say where your character looks before rolling dice, and then do a once over with a rolled check after you've exhausted all the hidden nooks you can think of.</p><p></p><p>Under this system, you could engage purely with the mechanical system but that would be ignoring an obvious tool at your disposal. You have an edge if you engage in skilled play before utilizing the mechanical system, therefore it makes sense to do so. As such, the mechanical system becomes a kind of safety net for those instances where you can't come up with an ingenious solution on your own.</p><p></p><p>Another possible system is one where failure results in a worsening of circumstances. We actually have this in D&D, in several editions, with climb checks. If you roll low enough on a climb check you don't just fail to climb, but also fall. Lo and behold, this is an area of the game where I have gone to great lengths to ensure my character's safety, using tethers and whatnot, because if I can only flub a climb check on a natural 1, there's about an 80% chance that I will flub that check. I've had countless characters saved from death by simply securing a tether first. Not the most ingenious thing, I'll grant, but I think it still constitutes skilled play as put forth in the OP. Is this a crappy system?</p><p></p><p>The point being, your recontextualization of my previous post is off point. Just because a game has a crunchy skill system that promotes skilled play over that skill system, doesn't make it crappy. It could be crappy, but that depends entirely on the implementation of the skill system, and not on whether or not it promotes skilled play.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8276889, member: 53980"] Right, I wasn't suggesting that all crunchy systems promote skilled play over mechanics. I was saying that you can have a crunchy game that still promotes skilled play, because in that system ingenuity produces better results more reliably. That crunch and skilled play are not two opposite ends of a range, but rather have a more complex relationship. Whether the game is good or crappy is entirely tangential to the discussion. I firmly believe that you can have a good, crunchy game that favors skilled play over mechanics. For example, let's imagine a game with a fun system that doesn't allow retries once the dice are rolled. Rolling the dice represents your character's best effort, so once that is exhausted you can't try again (or can't try again until you meet x criteria). IMO, no retries doesn't make a game crappy (though your opinion might differ). However, in this system you could first try to approach the problem without rolling. This way you don't lock yourself out with a bad roll. If you roll a search check then your character looked everywhere they could think of. But you can say where your character looks before rolling dice, and then do a once over with a rolled check after you've exhausted all the hidden nooks you can think of. Under this system, you could engage purely with the mechanical system but that would be ignoring an obvious tool at your disposal. You have an edge if you engage in skilled play before utilizing the mechanical system, therefore it makes sense to do so. As such, the mechanical system becomes a kind of safety net for those instances where you can't come up with an ingenious solution on your own. Another possible system is one where failure results in a worsening of circumstances. We actually have this in D&D, in several editions, with climb checks. If you roll low enough on a climb check you don't just fail to climb, but also fall. Lo and behold, this is an area of the game where I have gone to great lengths to ensure my character's safety, using tethers and whatnot, because if I can only flub a climb check on a natural 1, there's about an 80% chance that I will flub that check. I've had countless characters saved from death by simply securing a tether first. Not the most ingenious thing, I'll grant, but I think it still constitutes skilled play as put forth in the OP. Is this a crappy system? The point being, your recontextualization of my previous post is off point. Just because a game has a crunchy skill system that promotes skilled play over that skill system, doesn't make it crappy. It could be crappy, but that depends entirely on the implementation of the skill system, and not on whether or not it promotes skilled play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top