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On Skilled Play: D&D as a Game
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<blockquote data-quote="pemerton" data-source="post: 8277706" data-attributes="member: 42582"><p>No, that is not right. I already gave another example of this upthread - using the up/down function of a cube of force.</p><p></p><p>The use of detection magic is also a key element of skilled play, and is why - of all the in-principle abilities that intelligent swords might have - they have detection functions; and why we have potions of treasure finding and wands of metal and mineral detection.</p><p></p><p>Creating an Unseen Servant and using it to poke around is engaging the fiction. And engaging the fiction is what skilled play is about.</p><p></p><p></p><p>Yes. AD&D and B/X have various sorts of checks to force open doors, to climb walls, etc.</p><p></p><p>Opening a door to discover what's behind it is not terribly clever, obviously, in itself. Doing it once one has turned invisible is more clever. Doing it when the whole party is hidden behind an illusion, or with a silence spell used to stop the noise of the attempt, is also more clever.</p><p></p><p></p><p>The concept in question is <em>the fiction</em>. The unseen servant is part of the fiction. So is the rock and the mud that are implicated in a Transmute Rock to Mud spell. Rolling the dice, comparing the result to a chart or target number, etc, is not part of the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8277706, member: 42582"] No, that is not right. I already gave another example of this upthread - using the up/down function of a cube of force. The use of detection magic is also a key element of skilled play, and is why - of all the in-principle abilities that intelligent swords might have - they have detection functions; and why we have potions of treasure finding and wands of metal and mineral detection. Creating an Unseen Servant and using it to poke around is engaging the fiction. And engaging the fiction is what skilled play is about. Yes. AD&D and B/X have various sorts of checks to force open doors, to climb walls, etc. Opening a door to discover what's behind it is not terribly clever, obviously, in itself. Doing it once one has turned invisible is more clever. Doing it when the whole party is hidden behind an illusion, or with a silence spell used to stop the noise of the attempt, is also more clever. The concept in question is [I]the fiction[/I]. The unseen servant is part of the fiction. So is the rock and the mud that are implicated in a Transmute Rock to Mud spell. Rolling the dice, comparing the result to a chart or target number, etc, is not part of the fiction. [/QUOTE]
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