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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8279830" data-attributes="member: 82106"><p>Right, I think you have hit on one of, probably THE, main reason why SP in the classic sense breaks down. That is that there is no complete and detailed world. If we were simply to RP free-form the bard and the paladin negotiating with Titania to allow them to open the door, that's fine, but that cannot incorporate considerations like what the bard's magic can accomplish. We need RULES for that, because there is no way the GM thought through every possibility and wrote down "If the bard plays a magical tune, then the PC's succeed." There are INFINITE tactics like this, and once you get into these kinds of situations you really aren't playing a game anymore unless you put some sort of mechanism in place. </p><p></p><p>Obviously we could simply claim that the GM can adjudicate every possible tactic, but what are the basis of his decisions? This is largely why D&D works fairly well in an old school mode when you are in the 'dungeon', but it breaks down pretty quick outside of that specific kind of play. [USER=42582]@pemerton[/USER] has often noted that B/X has problems with overland play for this reason.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8279830, member: 82106"] Right, I think you have hit on one of, probably THE, main reason why SP in the classic sense breaks down. That is that there is no complete and detailed world. If we were simply to RP free-form the bard and the paladin negotiating with Titania to allow them to open the door, that's fine, but that cannot incorporate considerations like what the bard's magic can accomplish. We need RULES for that, because there is no way the GM thought through every possibility and wrote down "If the bard plays a magical tune, then the PC's succeed." There are INFINITE tactics like this, and once you get into these kinds of situations you really aren't playing a game anymore unless you put some sort of mechanism in place. Obviously we could simply claim that the GM can adjudicate every possible tactic, but what are the basis of his decisions? This is largely why D&D works fairly well in an old school mode when you are in the 'dungeon', but it breaks down pretty quick outside of that specific kind of play. [USER=42582]@pemerton[/USER] has often noted that B/X has problems with overland play for this reason. [/QUOTE]
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