Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8280523" data-attributes="member: 42582"><p>I like this very much! Including your doubts about how much the GM is really <em>adjudicating the fiction</em> vs <em>making things up</em>. This is why I think the shared conventions/expectations of play, which are hinted at in things like the DMG text I quoted upthread, or Gygax's list of tricks in his DMG appendices, etc, are so important - they help establish what we could call the <em>received degree and focus</em> of granularity.</p><p></p><p></p><p>I'm not 100% sure I've followed you here. I think the key feature of the single Diplomacy check is that we have elided fiction - eg <em>what exactly did my guy say to the Court of Stars?</em> - which by convention is meant to be adduced. Vincent Baker talks about this on <a href="http://lumpley.com/index.php/anyway/thread/456" target="_blank">one of his blogs</a>:</p><p></p><p style="margin-left: 20px">Here's a quick resolution mechanism.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>1. We each say what our characters are trying to accomplish. For instance: "My character's trying to get away." "My character's trying to shoot yours."</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>2. We roll dice or draw cards against one another to see which character or characters accomplish what they're trying to accomplish. For instance: "Oh no! My character doesn't get away." "Hooray! My character shoots yours."</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>What must we establish before we roll?</strong> What our characters intend to accomplish.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>What does the roll decide?</strong> Whether our characters indeed accomplish what they intend.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>What do the rules never, ever, ever require us to say?</strong> The details of our characters' actual actions. It's like one minute both our characters are poised to act, and the next minute my character's stuck in the room and your character's shot her, but we never see my character scrambling to open the window and we never hear your character's gun go off.</p><p></p><p>3E, at least as played, seems to have a lot of us "never seeing the character actually poke around the room or say anything to the Court".</p><p></p><p>I don't think this difference from a "skilled play" approach detracts from your remarks I've quoted above about the limits and potential arbitrariness of the GM's adjudication of the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8280523, member: 42582"] I like this very much! Including your doubts about how much the GM is really [I]adjudicating the fiction[/I] vs [I]making things up[/I]. This is why I think the shared conventions/expectations of play, which are hinted at in things like the DMG text I quoted upthread, or Gygax's list of tricks in his DMG appendices, etc, are so important - they help establish what we could call the [I]received degree and focus[/I] of granularity. I'm not 100% sure I've followed you here. I think the key feature of the single Diplomacy check is that we have elided fiction - eg [I]what exactly did my guy say to the Court of Stars?[/I] - which by convention is meant to be adduced. Vincent Baker talks about this on [URL='http://lumpley.com/index.php/anyway/thread/456']one of his blogs[/URL]: [indent]Here's a quick resolution mechanism. [I]1. We each say what our characters are trying to accomplish. For instance: "My character's trying to get away." "My character's trying to shoot yours." 2. We roll dice or draw cards against one another to see which character or characters accomplish what they're trying to accomplish. For instance: "Oh no! My character doesn't get away." "Hooray! My character shoots yours."[/I] [B]What must we establish before we roll?[/B] What our characters intend to accomplish. [B]What does the roll decide?[/B] Whether our characters indeed accomplish what they intend. [B]What do the rules never, ever, ever require us to say?[/B] The details of our characters' actual actions. It's like one minute both our characters are poised to act, and the next minute my character's stuck in the room and your character's shot her, but we never see my character scrambling to open the window and we never hear your character's gun go off.[/indent] 3E, at least as played, seems to have a lot of us "never seeing the character actually poke around the room or say anything to the Court". I don't think this difference from a "skilled play" approach detracts from your remarks I've quoted above about the limits and potential arbitrariness of the GM's adjudication of the fiction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top