Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8280547" data-attributes="member: 71699"><p>Agreed. I used to run a homebrew dice-less RPG. Rules were thin - one page - but felt like enough to call it a game.</p><p></p><p></p><p>In the example above, the majority of written rules were in-fiction rules. There were written process rules listing the elements of a character. I think there were one or two tacit - but consistent - process rules about the flow of play.</p><p></p><p>I've argued that there is a chink in the wall: SP does not necessarily conflict with engaging with the game mechanics. One possible motivation for this is to update the concept. RPG rules have advanced over time - they've become more sophisticated, flexible, resilient, and streamlined. To me, one benefit of thinking about SP today is to apply it in a more sophisticated way. I believe the route to that is to allow that one can be properly doing SP while engaging with all the mechanics. That's the "nettle" I talk about. (I may be mistaking the arguments, but I sense a reluctance to accept that SP can mean SP of all the rules and not solely the fiction. In part because were it <em>only </em>the fiction, then it could not be what we call role-play gaming.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 8280547, member: 71699"] Agreed. I used to run a homebrew dice-less RPG. Rules were thin - one page - but felt like enough to call it a game. In the example above, the majority of written rules were in-fiction rules. There were written process rules listing the elements of a character. I think there were one or two tacit - but consistent - process rules about the flow of play. I've argued that there is a chink in the wall: SP does not necessarily conflict with engaging with the game mechanics. One possible motivation for this is to update the concept. RPG rules have advanced over time - they've become more sophisticated, flexible, resilient, and streamlined. To me, one benefit of thinking about SP today is to apply it in a more sophisticated way. I believe the route to that is to allow that one can be properly doing SP while engaging with all the mechanics. That's the "nettle" I talk about. (I may be mistaking the arguments, but I sense a reluctance to accept that SP can mean SP of all the rules and not solely the fiction. In part because were it [I]only [/I]the fiction, then it could not be what we call role-play gaming.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top