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On Skilled Play: D&D as a Game
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<blockquote data-quote="Maxperson" data-source="post: 8281024" data-attributes="member: 23751"><p>You can indeed say things like that and I have. When an 11th level group encountered a group of 5 goblins or something I asked what they did. If they told me that they killed them, I would simply say that they were dead. It wasn't worth playing out. It also wasn't skilled play that resulted in my narrating those deaths due to how they described their actions to me.</p><p></p><p>What I'm talking about is a player describing how he cuts the goblins neck open and it dies. Well, that would work 100%.............................IF he hits. He doesn't get to succeed without a roll based on what he tells me that he is doing, unlike what can and often does happen with such descriptions of searching rooms.</p><p></p><p>Skilled play can get around environmental challenges with no roll and/or little to no danger. It can also avoid combat or reduce the chances of getting into a combat. It can give you advantages in combat such as shooting the rope holding the giant chandelier dropping it on the goblins or tipping over the giant oil pot and lighting it on fire. It's not going to just kill the goblin by describing how you are attacking it, though. </p><p></p><p>Yeah. The goblin is opposing your attempts to kill it, so rolls are called for. The pit is just sitting there, so if you fail to notice it and walk into it, you fall.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8281024, member: 23751"] You can indeed say things like that and I have. When an 11th level group encountered a group of 5 goblins or something I asked what they did. If they told me that they killed them, I would simply say that they were dead. It wasn't worth playing out. It also wasn't skilled play that resulted in my narrating those deaths due to how they described their actions to me. What I'm talking about is a player describing how he cuts the goblins neck open and it dies. Well, that would work 100%.............................IF he hits. He doesn't get to succeed without a roll based on what he tells me that he is doing, unlike what can and often does happen with such descriptions of searching rooms. Skilled play can get around environmental challenges with no roll and/or little to no danger. It can also avoid combat or reduce the chances of getting into a combat. It can give you advantages in combat such as shooting the rope holding the giant chandelier dropping it on the goblins or tipping over the giant oil pot and lighting it on fire. It's not going to just kill the goblin by describing how you are attacking it, though. Yeah. The goblin is opposing your attempts to kill it, so rolls are called for. The pit is just sitting there, so if you fail to notice it and walk into it, you fall. [/QUOTE]
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