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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8281025" data-attributes="member: 82106"><p>Right, and that is why I said up thread a ways that there is NOT as much daylight between games like Dungeon World and OSR D&D as some might imagine. In both cases the GM's agenda is very similar. Gary is a 'fan of the PCs' and he's handing them adversity in order to allow them to shine (or not), etc. There are significant differences, but both systems are actually starting out at nearly the same point. What 'Story Now' games which bind resolution to direction of the fiction vs some specific notion of 'conflict' is just that, different use of resolution mechanics. The more modern games have observed the issues with the older ones and come up with some answers. OTOH the OVERALL agenda is a bit different, 'play to find out what happens' vs 'play to find out if the players can win the dungeon'. So, not entirely comparable, but they do start from answering the same basic question, 'how to have fun', and both inhabiting the role playing game genre.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8281025, member: 82106"] Right, and that is why I said up thread a ways that there is NOT as much daylight between games like Dungeon World and OSR D&D as some might imagine. In both cases the GM's agenda is very similar. Gary is a 'fan of the PCs' and he's handing them adversity in order to allow them to shine (or not), etc. There are significant differences, but both systems are actually starting out at nearly the same point. What 'Story Now' games which bind resolution to direction of the fiction vs some specific notion of 'conflict' is just that, different use of resolution mechanics. The more modern games have observed the issues with the older ones and come up with some answers. OTOH the OVERALL agenda is a bit different, 'play to find out what happens' vs 'play to find out if the players can win the dungeon'. So, not entirely comparable, but they do start from answering the same basic question, 'how to have fun', and both inhabiting the role playing game genre. [/QUOTE]
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