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General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8287505" data-attributes="member: 82106"><p>Yeah, basically, there just seems to be a profound reluctance to admit that. lol! </p><p></p><p>OTOH, there's a point to the notion that Skilled Play (or any other agenda) needn't be an all-consuming agenda. You can play the foolish guy who wants to always charge ahead and doesn't want to check for traps, as long as you are willing to also be convinced to let the other players have their way most of the time. In a sense your 'skill' would be knowing when to say "my character acts like an idiot" when it won't actually blow up the game (and might even be effective). This is a version of the 'Clouseau' type character.</p><p></p><p>Beyond that, you can always engage in the skilled play parts that you do like, and not the other ones, as was pointed out by a couple of people. I agree none of this amounts to SP catering to your preferred style, but it does mean more than one agenda MIGHT be fit within a single table at least.</p><p></p><p>Of course, people who want to engage in Skilled Play can equally complain that a zero myth story now game which emphasizes dramatic action probably doesn't work well for them either. As I've said before, maybe in another thread, part of the angst with D&D is simply that it is usually seen as the only alternative.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8287505, member: 82106"] Yeah, basically, there just seems to be a profound reluctance to admit that. lol! OTOH, there's a point to the notion that Skilled Play (or any other agenda) needn't be an all-consuming agenda. You can play the foolish guy who wants to always charge ahead and doesn't want to check for traps, as long as you are willing to also be convinced to let the other players have their way most of the time. In a sense your 'skill' would be knowing when to say "my character acts like an idiot" when it won't actually blow up the game (and might even be effective). This is a version of the 'Clouseau' type character. Beyond that, you can always engage in the skilled play parts that you do like, and not the other ones, as was pointed out by a couple of people. I agree none of this amounts to SP catering to your preferred style, but it does mean more than one agenda MIGHT be fit within a single table at least. Of course, people who want to engage in Skilled Play can equally complain that a zero myth story now game which emphasizes dramatic action probably doesn't work well for them either. As I've said before, maybe in another thread, part of the angst with D&D is simply that it is usually seen as the only alternative. [/QUOTE]
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