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On Skilled Play: D&D as a Game
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<blockquote data-quote="Voadam" data-source="post: 8287568" data-attributes="member: 2209"><p>I am running a current 5e game and I have a preference for skilled play type focus and resolution of encounters and challenges.</p><p></p><p>One of the players is playing a low con kobold bard, we started from level 1 and they are currently level 2. His motto is "Push the button!" and is played very much in a Wile E. Coyote fashion. He has been blown up a couple of times already either by monsters he tactically should have been staying farther away from based on his build, and from things literally blowing up when messed around with.</p><p></p><p>5e D&D allows him to survive and be brought back from zero when that happens.</p><p></p><p>He loves playing his character this way in my game and thinks it is completely in genre and in character for his character to occasionally get blown up like this and is enjoying it. He engages in the skilled play aspects enthusiastically "I don't touch the zappy part but I absolutely flip the switch, what happens?"</p><p></p><p>He is not approaching this in a skilled play method to beat the challenges but as a method of exploration and evocative narration and fun that generates good stories.</p><p></p><p>I would say he is being an actor enjoying the more first person immersive skilled play aspects of the game I am running.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8287568, member: 2209"] I am running a current 5e game and I have a preference for skilled play type focus and resolution of encounters and challenges. One of the players is playing a low con kobold bard, we started from level 1 and they are currently level 2. His motto is "Push the button!" and is played very much in a Wile E. Coyote fashion. He has been blown up a couple of times already either by monsters he tactically should have been staying farther away from based on his build, and from things literally blowing up when messed around with. 5e D&D allows him to survive and be brought back from zero when that happens. He loves playing his character this way in my game and thinks it is completely in genre and in character for his character to occasionally get blown up like this and is enjoying it. He engages in the skilled play aspects enthusiastically "I don't touch the zappy part but I absolutely flip the switch, what happens?" He is not approaching this in a skilled play method to beat the challenges but as a method of exploration and evocative narration and fun that generates good stories. I would say he is being an actor enjoying the more first person immersive skilled play aspects of the game I am running. [/QUOTE]
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