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General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
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<blockquote data-quote="FrogReaver" data-source="post: 8288897" data-attributes="member: 6795602"><p>Here's my take:</p><p></p><p>What's being called Gygaxian skilled play depends on a Gygaxian dungeon environment. There was a shared goal in Gygaxian play - overcome the Dungeon. Tactics and Strategies that would allow one to better achieve that goal were skilled play and it just so happened that the best way to overcome the Dungeon was to not typically rely on combat or ability checks as their chance of failure and the consequences for those failures were very high. </p><p></p><p>So what got termed skill play back in the day of Gygaxian dungeons was exactly what is colloquially meant by skilled play - play that enhances your chances of success. I think it does the idea of skilled play a disservice to limit it to only the kinds of play that were skilled for Gygaxian Dungeons. I just don't think it makes a very coherent question to ask about Gygaxian skilled play in modern non-gygaxian environments.</p><p></p><p>So I think skilled play really needs to retain it's natural meaning and that skilled play in a more modern RPG can look very different than skilled play in a Gygaxian dungeon. That is, it's possible that something which would be skilled play in a gygaxian dungeon may actually be unskilled play in modern RPG scenarios.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8288897, member: 6795602"] Here's my take: What's being called Gygaxian skilled play depends on a Gygaxian dungeon environment. There was a shared goal in Gygaxian play - overcome the Dungeon. Tactics and Strategies that would allow one to better achieve that goal were skilled play and it just so happened that the best way to overcome the Dungeon was to not typically rely on combat or ability checks as their chance of failure and the consequences for those failures were very high. So what got termed skill play back in the day of Gygaxian dungeons was exactly what is colloquially meant by skilled play - play that enhances your chances of success. I think it does the idea of skilled play a disservice to limit it to only the kinds of play that were skilled for Gygaxian Dungeons. I just don't think it makes a very coherent question to ask about Gygaxian skilled play in modern non-gygaxian environments. So I think skilled play really needs to retain it's natural meaning and that skilled play in a more modern RPG can look very different than skilled play in a Gygaxian dungeon. That is, it's possible that something which would be skilled play in a gygaxian dungeon may actually be unskilled play in modern RPG scenarios. [/QUOTE]
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