Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8289450" data-attributes="member: 42582"><p>My view is that 4e is what you get when you apply serious design principles - as in Robin Laws or Vincent Baker-level design - to both D&D tropes and the core D&D mechanics (ie class, level, AC, hp, fortune-in-the-middle saving throws).</p><p></p><p>The resulting game is almost entirely free of the very modest simulationist veneer of AD&D that was given a new, neon coat of paint in 3E; and is a mechanically heavy system for delivering fairly light-hearted but pretty reliable heroic fantasy adventure.</p><p></p><p>It's not Classic: there is almost no progression of PC power or of challenges (there's a little bit eg invisibility, flight, domination and stun only "come online" as PC level grows). Like HeroWars/Quest it relies on developments in the <em>fiction</em> to measure progression; the PCs <em>change </em>but only someone who thinks "if the numbers are bigger then we're having more fun" would think that there is any mechanical/system development in challenges. That's a fundamental difference from classic D&D, which relates back to posts I've made in reply to [USER=71699]@clearstream[/USER] explaining the significance of spells like Passwall and Teleport that remove whole categories of challenge from the game. 4e has almost none of that.</p><p></p><p>In a group of players who ignore or fudge the more intricate mechanics, and don't use skill challenges, it could be approached as Trad with a lot of otiose mechanical elements. But played to it strengths I think it's a combo of Story Now and Neo-Trad: like Neo-Trad it has vibrant characters with a lot of control over PC theme and trajectory, but unlike Neo-Trad and like Story Now it doesn't need spotlight balance and in fact the system will get in the way of that and other Neo-Trad GMing techniques.</p><p></p><p>I still think the best summary of 4e on these boards was posted by [USER=16586]@Campbell[/USER], years ago now:</p><p></p><p></p><p>************************************</p><p></p><p>My point is that nothing you say here is distinctive about "skilled play". Any RPG might not be enjoyed by some RPGers - eg why would a hardcore simulationist touch D&D with a 10' pole? They'd play RQ or RM or C&S if they're old-fashion. But does a post or thread about distinctive features of 5e D&D therefore need a reminder that you might want to replace hit points with a proper damage/wound system so the game has a chance of appleaing to all players?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8289450, member: 42582"] My view is that 4e is what you get when you apply serious design principles - as in Robin Laws or Vincent Baker-level design - to both D&D tropes and the core D&D mechanics (ie class, level, AC, hp, fortune-in-the-middle saving throws). The resulting game is almost entirely free of the very modest simulationist veneer of AD&D that was given a new, neon coat of paint in 3E; and is a mechanically heavy system for delivering fairly light-hearted but pretty reliable heroic fantasy adventure. It's not Classic: there is almost no progression of PC power or of challenges (there's a little bit eg invisibility, flight, domination and stun only "come online" as PC level grows). Like HeroWars/Quest it relies on developments in the [I]fiction[/I] to measure progression; the PCs [I]change [/I]but only someone who thinks "if the numbers are bigger then we're having more fun" would think that there is any mechanical/system development in challenges. That's a fundamental difference from classic D&D, which relates back to posts I've made in reply to [USER=71699]@clearstream[/USER] explaining the significance of spells like Passwall and Teleport that remove whole categories of challenge from the game. 4e has almost none of that. In a group of players who ignore or fudge the more intricate mechanics, and don't use skill challenges, it could be approached as Trad with a lot of otiose mechanical elements. But played to it strengths I think it's a combo of Story Now and Neo-Trad: like Neo-Trad it has vibrant characters with a lot of control over PC theme and trajectory, but unlike Neo-Trad and like Story Now it doesn't need spotlight balance and in fact the system will get in the way of that and other Neo-Trad GMing techniques. I still think the best summary of 4e on these boards was posted by [USER=16586]@Campbell[/USER], years ago now: ************************************ My point is that nothing you say here is distinctive about "skilled play". Any RPG might not be enjoyed by some RPGers - eg why would a hardcore simulationist touch D&D with a 10' pole? They'd play RQ or RM or C&S if they're old-fashion. But does a post or thread about distinctive features of 5e D&D therefore need a reminder that you might want to replace hit points with a proper damage/wound system so the game has a chance of appleaing to all players? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top