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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8289904" data-attributes="member: 82106"><p>Well, are we really wanting to touch the tar-baby? It is going to stick to you and you will never get that stuff off you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I mean, people have opinions, and they have preferences. These are facts. It is fact that we all disagree to various degrees and in various ways as to what is or is not 'why we do this', etc. I am happy with doing analysis because I think it leads to better game design and better play. However, I cannot see where 'authority' comes into it. The only exterior force is the mass of opinion that may dictate what sorts of games get published, played, by whom, when, etc. </p><p></p><p>IMHO the reason why certain types of game are 'abhorred' (and this is probably too strong a word, though now and then it may not seem so) is simply that some people don't want to play that way. They have said so, and I believe them. I have this feeling that a lot of people, if they were not driven by a desire to stick with tradition, might choose to try some games like DW, look at their characteristics in a way I find more objective/analytical, and conclude they are fun, play them, etc. However, I'm not the game cops, and I assume my own ideas are at least partly a result of my own bias too. So here we are. Friendly discussion and debate can be fun, though we all now and then get a little too insistent on our own ideas. </p><p></p><p>Anyway, all these discussions do factor into how I choose to play in terms of explicating what the reasons for things are, and what might be tried, who might enjoy what changes in play, etc. Over the years discussion has illuminated a number of points for me.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8289904, member: 82106"] Well, are we really wanting to touch the tar-baby? It is going to stick to you and you will never get that stuff off you. ;) I mean, people have opinions, and they have preferences. These are facts. It is fact that we all disagree to various degrees and in various ways as to what is or is not 'why we do this', etc. I am happy with doing analysis because I think it leads to better game design and better play. However, I cannot see where 'authority' comes into it. The only exterior force is the mass of opinion that may dictate what sorts of games get published, played, by whom, when, etc. IMHO the reason why certain types of game are 'abhorred' (and this is probably too strong a word, though now and then it may not seem so) is simply that some people don't want to play that way. They have said so, and I believe them. I have this feeling that a lot of people, if they were not driven by a desire to stick with tradition, might choose to try some games like DW, look at their characteristics in a way I find more objective/analytical, and conclude they are fun, play them, etc. However, I'm not the game cops, and I assume my own ideas are at least partly a result of my own bias too. So here we are. Friendly discussion and debate can be fun, though we all now and then get a little too insistent on our own ideas. Anyway, all these discussions do factor into how I choose to play in terms of explicating what the reasons for things are, and what might be tried, who might enjoy what changes in play, etc. Over the years discussion has illuminated a number of points for me. [/QUOTE]
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