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On Skilled Play: D&D as a Game
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<blockquote data-quote="clearstream" data-source="post: 8290169" data-attributes="member: 71699"><p>I'm coming to feel SP should not have the G attached.</p><p></p><p></p><p>On the one hand, I can see that 5e supports a DM-centric, move-fidelity-to-the-character, meta. My <em>character</em> is silver-tongued? Great, I can throw their Charisma (Persuasion) and it doesn't matter what my DM thinks of my inability to describe persuading someone.</p><p></p><p>And on the other hand, I struggle to see how that gets in the way of SP, because the DM decides when that roll is appropriate. A 5e DM can set a bar and make my inability to describe persuading someone matter.</p><p></p><p></p><p>Supporting your understanding, the DW site includes a download described thus - "<em>What if Dungeon World was the latest edition of a game that's existed since 1979? The first edition would have looked something like World of Dungeons.</em>"</p><p></p><p>EDIT I feel one may have to be clear - in discussing PbtA games - to what extent one is speaking of shared-control? Can SP be done in a shared-control framework? From what has been described thus far, I think either not, or challenging to achieve.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8290169, member: 71699"] I'm coming to feel SP should not have the G attached. On the one hand, I can see that 5e supports a DM-centric, move-fidelity-to-the-character, meta. My [I]character[/I] is silver-tongued? Great, I can throw their Charisma (Persuasion) and it doesn't matter what my DM thinks of my inability to describe persuading someone. And on the other hand, I struggle to see how that gets in the way of SP, because the DM decides when that roll is appropriate. A 5e DM can set a bar and make my inability to describe persuading someone matter. Supporting your understanding, the DW site includes a download described thus - "[I]What if Dungeon World was the latest edition of a game that's existed since 1979? The first edition would have looked something like World of Dungeons.[/I]" EDIT I feel one may have to be clear - in discussing PbtA games - to what extent one is speaking of shared-control? Can SP be done in a shared-control framework? From what has been described thus far, I think either not, or challenging to achieve. [/QUOTE]
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