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On Skilled Play: D&D as a Game
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<blockquote data-quote="Voadam" data-source="post: 8290223" data-attributes="member: 2209"><p>Advancing their positions by making player choices in the game sounds like skilled play generally to me, though the PC investing heavily in PC build to do so adds in the character mechanics optimization aspect I was not expecting.</p><p></p><p>Was it GURPS or some other game where you can spend xp to gain something like advantage House deVir is an ally/patron instead of putting those points towards the regular skills, attributes, spells, or powers?</p><p></p><p>The closest I came to that was in an AD&D game where I had become a successful merchant prince in game and eventually took some nonweapon proficiencies to mechanically represent the narrative concept even though the mechanics never came up.</p><p></p><p>Usually for me such things were generally given to a PC to represent stuff that was happening rather than choices in character build investment over time. For instance when playing vampire the masquerade and I was succesfully making allies in a bid for princedom it was all based on in character choices and interactions, not character build investment on my part.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8290223, member: 2209"] Advancing their positions by making player choices in the game sounds like skilled play generally to me, though the PC investing heavily in PC build to do so adds in the character mechanics optimization aspect I was not expecting. Was it GURPS or some other game where you can spend xp to gain something like advantage House deVir is an ally/patron instead of putting those points towards the regular skills, attributes, spells, or powers? The closest I came to that was in an AD&D game where I had become a successful merchant prince in game and eventually took some nonweapon proficiencies to mechanically represent the narrative concept even though the mechanics never came up. Usually for me such things were generally given to a PC to represent stuff that was happening rather than choices in character build investment over time. For instance when playing vampire the masquerade and I was succesfully making allies in a bid for princedom it was all based on in character choices and interactions, not character build investment on my part. [/QUOTE]
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