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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8290299" data-attributes="member: 82106"><p>I'd have to take your word on most of the games you list here, but frankly 5e is STRAIGHT UP 2e in terms of agenda and process. I mean, dead on. Yes, it has a fig leaf here and there which you can pretend are things carried forward from 4e, but they are utterly recontextualized (and rather different to start with) such that nothing of the agenda, process, or principles specific to 4e exists within 5e, nothing. </p><p></p><p>Dungeon World is a bit different from what you seem to imagine. Its relationship to B/X is QUITE CLEAR. Dungeon World COULD NOT EXIST without B/X. This is because it exactly reproduces B/X fiction! That is literally what Dungeon World is FOR, is to produce a narrative which, obviously stripped of jargon, etc. is impossible to categorize as being DW or B/X (aside from perhaps quirky differences in monsters or existence or lack of a specific spell, something like that). I'm not claiming that the two narratives are built in the same way, or that the games share agenda, process, or much in the way of mechanics, but they are still closely related. Again, I'm not contesting with you on your statements, but in some sense PbtA WAS combined with B/X to produce DW!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8290299, member: 82106"] I'd have to take your word on most of the games you list here, but frankly 5e is STRAIGHT UP 2e in terms of agenda and process. I mean, dead on. Yes, it has a fig leaf here and there which you can pretend are things carried forward from 4e, but they are utterly recontextualized (and rather different to start with) such that nothing of the agenda, process, or principles specific to 4e exists within 5e, nothing. Dungeon World is a bit different from what you seem to imagine. Its relationship to B/X is QUITE CLEAR. Dungeon World COULD NOT EXIST without B/X. This is because it exactly reproduces B/X fiction! That is literally what Dungeon World is FOR, is to produce a narrative which, obviously stripped of jargon, etc. is impossible to categorize as being DW or B/X (aside from perhaps quirky differences in monsters or existence or lack of a specific spell, something like that). I'm not claiming that the two narratives are built in the same way, or that the games share agenda, process, or much in the way of mechanics, but they are still closely related. Again, I'm not contesting with you on your statements, but in some sense PbtA WAS combined with B/X to produce DW! [/QUOTE]
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