Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 8290346" data-attributes="member: 6801252"><p>I think it was very fun tactical combat for the time (and specifically for a TRPG), but it had a lot of kinks (early Monster Manual math creating dragging encounters, lots of trap options, relatively complex math) that held it back. I'm dripping with praise for 4e (it was my first TRPG) but I'd say Pathfinder 2e has surpassed it, and honestly 13th age probably did as well at the time, but I imagine a lot of this is games being intertextual with 4e and building on its ideas since it came out a decade ago. </p><p></p><p>In terms of Dungeon ethos, 4e benefits from fewer, but larger set piece encounters with lots of moving parts players have to manage, so that they can skillfully deploy their abilities in exciting ways (for instance, a Defender might question which enemy they mark, a controller might need to make value judgements about whether to shut down a big boi or clear the minions, and so forth-- which becomes in turn more interesting if you're fighting in a maze of short passageways, or if there's a massive environmental hazard, or if you're fighting on a platform suspended over a massive drop), but rather than exclusively making dungeons small, it actually (in my experience of course) encourages us to fill the rest of the dungeon with other elements-- opportunities to talk with NPCs, puzzles, descriptions of rooms and making those elements more of an event in their own right so that combat doesn't have to be filler. </p><p></p><p>Honestly this discussion is super helpful, I could benefit from a back to basics approach to my dungeon design.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8290346, member: 6801252"] I think it was very fun tactical combat for the time (and specifically for a TRPG), but it had a lot of kinks (early Monster Manual math creating dragging encounters, lots of trap options, relatively complex math) that held it back. I'm dripping with praise for 4e (it was my first TRPG) but I'd say Pathfinder 2e has surpassed it, and honestly 13th age probably did as well at the time, but I imagine a lot of this is games being intertextual with 4e and building on its ideas since it came out a decade ago. In terms of Dungeon ethos, 4e benefits from fewer, but larger set piece encounters with lots of moving parts players have to manage, so that they can skillfully deploy their abilities in exciting ways (for instance, a Defender might question which enemy they mark, a controller might need to make value judgements about whether to shut down a big boi or clear the minions, and so forth-- which becomes in turn more interesting if you're fighting in a maze of short passageways, or if there's a massive environmental hazard, or if you're fighting on a platform suspended over a massive drop), but rather than exclusively making dungeons small, it actually (in my experience of course) encourages us to fill the rest of the dungeon with other elements-- opportunities to talk with NPCs, puzzles, descriptions of rooms and making those elements more of an event in their own right so that combat doesn't have to be filler. Honestly this discussion is super helpful, I could benefit from a back to basics approach to my dungeon design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top