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<blockquote data-quote="Cadence" data-source="post: 8290824" data-attributes="member: 6701124"><p>A group of us six of us with a combined 180+ years of playing experience across dozens of RPGs and play styles played 1e a few years back, and getting treasure and beating monsters were side points at best. We were out to save the world with each of us having a personal goal as well (I did avenge my Father, and got to surprise the DM by having another character sacrifice me for wisdom because it seemed like what Odin would want). Were we not sitting down to play 1e? Were we playing it wrong? (We certainly worked a large number of things out very differently than 4e skill challenges would have). Is it B/X or 1e that makes people play a certain way, or is it what they all talk about in session 0 and all being on the same page? My most recent playing as a 5e game (with a bit less experience, but still over 20+ years each on average) felt a lot more like a classic dungeon crawl.</p><p></p><p></p><p>If 1e can be played boatload of character driving, I'm not sure why 5e can't? Is it that there aren't rules to do it? Is it that most of the settings don't? Did VtM allow for a lot of intense character-driving?)</p><p></p><p></p><p>This was RE: Trad and NeoTrad I think. Is that because Trad and NeoTrad are usually dungeon crawls or railroads? Or is it because Trad and NeoTrad wouldn't have the characters do what they would do if they were characters and instead try to optimize things? (I need to remember that lots of people didn't actually play the Trad or NeoTrad way back in the 80s and stop thinking the label necessarily applied to my groups).</p><p></p><p></p><p>I'm having trouble with the creativity in kickball (or throwball with a tennis ball when we didn't have a utility ball) either as a former player or current parent.</p><p></p><p></p><p></p><p>Basketball surely is. And it feels like Football and Baseball have a ton of rules that are hard to come up with in real time. Is golf that hard to follow or judge the rules on (as opposed to actually playing it)? Are there any you think are easier?</p><p></p><p></p><p>It sure felt like heroic fantasy when the party was steeling F-14s from the air base we got to via time travel back in 1983 or so... Ok, maybe we weren't even close to anything in the actual rules that time. :-/</p><p></p><p></p><p>There are Bayesian models for time series, longitudinal models, and correlated errors.</p><p></p><p></p><p>Isn't yesterday's posterior today's prior?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8290824, member: 6701124"] A group of us six of us with a combined 180+ years of playing experience across dozens of RPGs and play styles played 1e a few years back, and getting treasure and beating monsters were side points at best. We were out to save the world with each of us having a personal goal as well (I did avenge my Father, and got to surprise the DM by having another character sacrifice me for wisdom because it seemed like what Odin would want). Were we not sitting down to play 1e? Were we playing it wrong? (We certainly worked a large number of things out very differently than 4e skill challenges would have). Is it B/X or 1e that makes people play a certain way, or is it what they all talk about in session 0 and all being on the same page? My most recent playing as a 5e game (with a bit less experience, but still over 20+ years each on average) felt a lot more like a classic dungeon crawl. If 1e can be played boatload of character driving, I'm not sure why 5e can't? Is it that there aren't rules to do it? Is it that most of the settings don't? Did VtM allow for a lot of intense character-driving?) This was RE: Trad and NeoTrad I think. Is that because Trad and NeoTrad are usually dungeon crawls or railroads? Or is it because Trad and NeoTrad wouldn't have the characters do what they would do if they were characters and instead try to optimize things? (I need to remember that lots of people didn't actually play the Trad or NeoTrad way back in the 80s and stop thinking the label necessarily applied to my groups). I'm having trouble with the creativity in kickball (or throwball with a tennis ball when we didn't have a utility ball) either as a former player or current parent. Basketball surely is. And it feels like Football and Baseball have a ton of rules that are hard to come up with in real time. Is golf that hard to follow or judge the rules on (as opposed to actually playing it)? Are there any you think are easier? It sure felt like heroic fantasy when the party was steeling F-14s from the air base we got to via time travel back in 1983 or so... Ok, maybe we weren't even close to anything in the actual rules that time. :-/ There are Bayesian models for time series, longitudinal models, and correlated errors. Isn't yesterday's posterior today's prior? [/QUOTE]
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