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On Skilled Play: D&D as a Game
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<blockquote data-quote="clearstream" data-source="post: 8291127" data-attributes="member: 71699"><p>Could we go from there, to say that the contract with <em>other groups who might be doing it differently</em> is established in written words: most concretely in the form of game rules?</p><p></p><p>Do you see what I mean? AA's criticism could stand because - even if I know that my group is <em>doing it right</em> and <em>my word </em>it would be <em>crazy wrongness</em> to manage things the way AA suggests - one cannot be sure what other groups are doing. In the absence of shared references, one can't dismiss that another group will look at my group and say we are <em>doing it wrong</em>.</p><p></p><p>With shared references - game texts - on the other hand, we can mitigate that. And I propose this is done most powerfully by the game rules... because they are formulated precisely to have that power.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8291127, member: 71699"] Could we go from there, to say that the contract with [I]other groups who might be doing it differently[/I] is established in written words: most concretely in the form of game rules? Do you see what I mean? AA's criticism could stand because - even if I know that my group is [I]doing it right[/I] and [I]my word [/I]it would be [I]crazy wrongness[/I] to manage things the way AA suggests - one cannot be sure what other groups are doing. In the absence of shared references, one can't dismiss that another group will look at my group and say we are [I]doing it wrong[/I]. With shared references - game texts - on the other hand, we can mitigate that. And I propose this is done most powerfully by the game rules... because they are formulated precisely to have that power. [/QUOTE]
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