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On Skilled Play: D&D as a Game
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<blockquote data-quote="Manbearcat" data-source="post: 8291137" data-attributes="member: 6696971"><p>Focusing on this, let me put 2 of the 4 Win Cons/Aspects of Skilled Play for DW I cited on the page prior:</p><p></p><p></p><p></p><p>So the management of that decision-point has the following play interactions/implications:</p><p></p><p>* Thematically Skilled Play. Am I managing my play such that my Bonds will be resolved, my Alignment will be fulfilled, my End of Session Questions affirmed? The Fighter is considering the implications on unfolding character and attendant fallout just like a player of Dogs would when they consider escalating from "just talking" and/or bringing in complicating Traits/Relationships/Things that are apt to produce fallout.</p><p></p><p>* Strategically Skilled Play. The player decided prior to hold off on using up their last Adventuring Gear for a higher stakes moment (which is manifesting now). That prior decision has impacts on the present gamestate; its opened up their decision-tree (move-space) such that they can even attempt the "swing across to the mezzenine and defend the Wizard so they can Protective Counterspell" gambit." </p><p></p><p>* Tactically Skilled Play. There are many aspects of their decision-tree that are attendant to this aspect of Skilled Play (too many to mention).</p><p></p><p>[HR][/HR]</p><p></p><p>TLDR: I would say that the <strong>most </strong>skillful move to be made for the Fighter in this situation would be (and remember the skillful play prior to this moment that involved (a) saving the Adventure Gear for a higher stakes/leverage moment like this and (b) using Discern Realities and character build to amplify this downstream move):</p><p></p><p></p><p></p><p>The net results interact the most favorably with every meaningful component of the game's premise (from thematic aggression to interacting with advancement scheme to optimizing odds of success for Team PC). That doesn't make it the <em>de facto right choice</em> and there is another configuration of choices that is still very skillful but not quite as skillful as this "script" (lets call it)...and the rest of the players at the table will invariably have some measure of input as well (hey, I can do this thing...martial this resource...make this move that better synergizes with what we want to get out of this <em>gamestate transaction</em>).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8291137, member: 6696971"] Focusing on this, let me put 2 of the 4 Win Cons/Aspects of Skilled Play for DW I cited on the page prior: So the management of that decision-point has the following play interactions/implications: * Thematically Skilled Play. Am I managing my play such that my Bonds will be resolved, my Alignment will be fulfilled, my End of Session Questions affirmed? The Fighter is considering the implications on unfolding character and attendant fallout just like a player of Dogs would when they consider escalating from "just talking" and/or bringing in complicating Traits/Relationships/Things that are apt to produce fallout. * Strategically Skilled Play. The player decided prior to hold off on using up their last Adventuring Gear for a higher stakes moment (which is manifesting now). That prior decision has impacts on the present gamestate; its opened up their decision-tree (move-space) such that they can even attempt the "swing across to the mezzenine and defend the Wizard so they can Protective Counterspell" gambit." * Tactically Skilled Play. There are many aspects of their decision-tree that are attendant to this aspect of Skilled Play (too many to mention). [HR][/HR] TLDR: I would say that the [B]most [/B]skillful move to be made for the Fighter in this situation would be (and remember the skillful play prior to this moment that involved (a) saving the Adventure Gear for a higher stakes/leverage moment like this and (b) using Discern Realities and character build to amplify this downstream move): The net results interact the most favorably with every meaningful component of the game's premise (from thematic aggression to interacting with advancement scheme to optimizing odds of success for Team PC). That doesn't make it the [I]de facto right choice[/I] and there is another configuration of choices that is still very skillful but not quite as skillful as this "script" (lets call it)...and the rest of the players at the table will invariably have some measure of input as well (hey, I can do this thing...martial this resource...make this move that better synergizes with what we want to get out of this [I]gamestate transaction[/I]). [/QUOTE]
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