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<blockquote data-quote="AbdulAlhazred" data-source="post: 8291315" data-attributes="member: 82106"><p>MOST of that we would have considered to be 'guidance' or just plain "Gary's way of doing it." vs being any sort of actual 'rule'. If a player said "My elf is 146 years old" nobody would start throwing DMGs at them. Now, if they made every single PC some specific optimum age (because there are aging rules and haste is a thing) THEN the DM has that age chart to throw at them.</p><p></p><p>Technically a lot of stuff is different in B/X and 2e, yes. OTOH most player-facing stuff is designed to be pretty much the same. Spells basically work the same, classes are pretty much the same (some details differ, but you could easily play a PC from any of those games in any of the other games, at worst you might have to adjust some minor thing like your AC). A 2e level 5 fighter will hit AC4 with EXACTLY the same dice throw as a 1e level 5 fighter, etc.</p><p></p><p>OTOH exploration rules are totally different between 1e and 2e (they mostly don't exist at all in 2e, which doesn't define using turns in exploration AT ALL). Combat is so poorly/vaguely described in all editions that it is hard to say if it is actually much different or not. They all have a basically compatible turn/initiative structure and the same core AC/HP roll to attack and then do damage (with the numbers all being pretty much the same). OTOH once you get beyond THAT, it is pretty unclear how things are actually supposed to work. So, you can endlessly debate what the 'differences' are in those areas. Obviously 2e also has a rather different idea of XP and such, and it includes the 'proficiency system' for skills (NWPs) which neither 1e nor any version of Basic really has (added later to 1e).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8291315, member: 82106"] MOST of that we would have considered to be 'guidance' or just plain "Gary's way of doing it." vs being any sort of actual 'rule'. If a player said "My elf is 146 years old" nobody would start throwing DMGs at them. Now, if they made every single PC some specific optimum age (because there are aging rules and haste is a thing) THEN the DM has that age chart to throw at them. Technically a lot of stuff is different in B/X and 2e, yes. OTOH most player-facing stuff is designed to be pretty much the same. Spells basically work the same, classes are pretty much the same (some details differ, but you could easily play a PC from any of those games in any of the other games, at worst you might have to adjust some minor thing like your AC). A 2e level 5 fighter will hit AC4 with EXACTLY the same dice throw as a 1e level 5 fighter, etc. OTOH exploration rules are totally different between 1e and 2e (they mostly don't exist at all in 2e, which doesn't define using turns in exploration AT ALL). Combat is so poorly/vaguely described in all editions that it is hard to say if it is actually much different or not. They all have a basically compatible turn/initiative structure and the same core AC/HP roll to attack and then do damage (with the numbers all being pretty much the same). OTOH once you get beyond THAT, it is pretty unclear how things are actually supposed to work. So, you can endlessly debate what the 'differences' are in those areas. Obviously 2e also has a rather different idea of XP and such, and it includes the 'proficiency system' for skills (NWPs) which neither 1e nor any version of Basic really has (added later to 1e). [/QUOTE]
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