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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8291376" data-attributes="member: 82106"><p>I think I'm just explaining myself very poorly and we're blundering past each other in the middle of the night here.</p><p></p><p>I am not advocating for some sort of DW 'GM Railroad' at all. I'm just saying that the process in this game is for the GM to apply pressure on the PCs. They cannot, by skill, avoid some sort of pressure. Now, in terms of how the FICTION plays out, that's kind of a different thing. The PCs can be vastly successful, or they can be abject failures, fictionally, but fundamentally DW doesn't care, as a game. So, the end of your scene with the wizard will be one of two states (as a generalization). Either the PCs will be toast, or at the very least they failed to defeat the wizard and are in deep trouble. Or they will be victorious, probably go back to town and make some 'downtime' moves (Carousing, whatever). Either way, assuming they aren't dead, they will wake up and be framed into a new scene where 'stuff will happen to them'. Sure, that will of course be related to their stated goals, what they do with their bonds and alignment, maybe what they choose at level up, even basic equipment choices might factor into what the GM throws at them next. And that throwing will involve some sort of front and locations and whatnot that came about via asking the players questions and going with the answers. </p><p></p><p>So, yeah, the players are getting what they want. I don't have a problem with calling some of all this 'skill', but it feels like it is much less a game of 'success and failure' when we play, and more a game of sort of "Soap Opera for D&D Adventurers" where SOMETHING is always rearing its ugly head! I mean, you COULD also do things like frame the next scene 25 years in the future, and describe how the PCs all got to retire happily and gloriously after putting the beat down on the evil wizard, but now his apprentice has come back... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> There's always a next chapter, at least until 'the end'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8291376, member: 82106"] I think I'm just explaining myself very poorly and we're blundering past each other in the middle of the night here. I am not advocating for some sort of DW 'GM Railroad' at all. I'm just saying that the process in this game is for the GM to apply pressure on the PCs. They cannot, by skill, avoid some sort of pressure. Now, in terms of how the FICTION plays out, that's kind of a different thing. The PCs can be vastly successful, or they can be abject failures, fictionally, but fundamentally DW doesn't care, as a game. So, the end of your scene with the wizard will be one of two states (as a generalization). Either the PCs will be toast, or at the very least they failed to defeat the wizard and are in deep trouble. Or they will be victorious, probably go back to town and make some 'downtime' moves (Carousing, whatever). Either way, assuming they aren't dead, they will wake up and be framed into a new scene where 'stuff will happen to them'. Sure, that will of course be related to their stated goals, what they do with their bonds and alignment, maybe what they choose at level up, even basic equipment choices might factor into what the GM throws at them next. And that throwing will involve some sort of front and locations and whatnot that came about via asking the players questions and going with the answers. So, yeah, the players are getting what they want. I don't have a problem with calling some of all this 'skill', but it feels like it is much less a game of 'success and failure' when we play, and more a game of sort of "Soap Opera for D&D Adventurers" where SOMETHING is always rearing its ugly head! I mean, you COULD also do things like frame the next scene 25 years in the future, and describe how the PCs all got to retire happily and gloriously after putting the beat down on the evil wizard, but now his apprentice has come back... ;) There's always a next chapter, at least until 'the end'. [/QUOTE]
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