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General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
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<blockquote data-quote="Manbearcat" data-source="post: 8291489" data-attributes="member: 6696971"><p>Here is what I'll say on this.</p><p></p><p>This is another common refrain I see about Dungeon World. While I agree with the formulation "players overwhelmingly get better on the x axis while remaining relatively stable on the y axis" (I mean I've said those exact words more than a dozen times), I think there is a lot of meat left on that bone. Here is the meat left on that bone:</p><p></p><p>1) A HUGE part of Skilled Play and the capacity for any given player (through their character) to wrest control of the gamestate from another participant at the table is <strong>located on the x axis</strong>. I mentioned above how <em>vital it is (and how essential to playing skillfully) to open up the move-space</em> and/or control the fictional positioning. As you increase in breadth of competence, you increase proportionately in your capacity to open up the move-space. Its a feedback loop. You're controlling play and wresting the gamestate more often from the GM by writ of your breadth of capacity to open up the move-space. And that PC build based increase is amplified by (a) your personal (as a player) tactical creativity within that domain and (b) your ability to martial resources and call upon relationships/synergies to amplify your prospects of wresting the gamestate from another participant.</p><p></p><p>2) The gain on the y-axis is very much under-valued in these conversations because of the proportionality relationship with classic D&D (and how D&D handles monsters broadly and PCs at low levels). A level 9 character has a not-insignificant increased chance of successful action resolution (especially in their thematic shtick). And there are tangible amplifiers (suddenly you're getting take +1 forward when acting more often) and intangible amplifiers (you're controlling the move-space more often so you're putting yourself in better position to leverage strengths or mitigate weaknesses or even just to attack a problem at all) to these increases in your distribution of results.</p><p></p><p>Further, some moves + the collection of other moves become extreeeeeeeemely powerful. A Paladin with Impervious Defender + Ever Onward + Bloody Aegis + Cleric Spells and solid Charisma/Wisdom/Strength/Con? A Fighter w/ 18 Str, 16 Wis, all the damage buffs, Interrogator, Seeing Red and Through Death's Eyes? Mother of god.</p><p></p><p></p><p></p><p>So while I agree broadly with the general sentiment of "the power curve vs the obstacles the PCs face in DW and 4e is very different than how that works out in Classic D&D", (a) the weight of that statement on the paradigm of Skilled Play doesn't move me and (b) there is more to be discussed than just leaving it at that.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8291489, member: 6696971"] Here is what I'll say on this. This is another common refrain I see about Dungeon World. While I agree with the formulation "players overwhelmingly get better on the x axis while remaining relatively stable on the y axis" (I mean I've said those exact words more than a dozen times), I think there is a lot of meat left on that bone. Here is the meat left on that bone: 1) A HUGE part of Skilled Play and the capacity for any given player (through their character) to wrest control of the gamestate from another participant at the table is [B]located on the x axis[/B]. I mentioned above how [I]vital it is (and how essential to playing skillfully) to open up the move-space[/I] and/or control the fictional positioning. As you increase in breadth of competence, you increase proportionately in your capacity to open up the move-space. Its a feedback loop. You're controlling play and wresting the gamestate more often from the GM by writ of your breadth of capacity to open up the move-space. And that PC build based increase is amplified by (a) your personal (as a player) tactical creativity within that domain and (b) your ability to martial resources and call upon relationships/synergies to amplify your prospects of wresting the gamestate from another participant. 2) The gain on the y-axis is very much under-valued in these conversations because of the proportionality relationship with classic D&D (and how D&D handles monsters broadly and PCs at low levels). A level 9 character has a not-insignificant increased chance of successful action resolution (especially in their thematic shtick). And there are tangible amplifiers (suddenly you're getting take +1 forward when acting more often) and intangible amplifiers (you're controlling the move-space more often so you're putting yourself in better position to leverage strengths or mitigate weaknesses or even just to attack a problem at all) to these increases in your distribution of results. Further, some moves + the collection of other moves become extreeeeeeeemely powerful. A Paladin with Impervious Defender + Ever Onward + Bloody Aegis + Cleric Spells and solid Charisma/Wisdom/Strength/Con? A Fighter w/ 18 Str, 16 Wis, all the damage buffs, Interrogator, Seeing Red and Through Death's Eyes? Mother of god. So while I agree broadly with the general sentiment of "the power curve vs the obstacles the PCs face in DW and 4e is very different than how that works out in Classic D&D", (a) the weight of that statement on the paradigm of Skilled Play doesn't move me and (b) there is more to be discussed than just leaving it at that. [/QUOTE]
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