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On Skilled Play: D&D as a Game
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<blockquote data-quote="clearstream" data-source="post: 8291850" data-attributes="member: 71699"><p>I have arrived at a similar point in my thinking (by as you know a massively different route!) I'll attempt an example (I'm sure nowhere near as vivid as [USER=6696971]@Manbearcat[/USER]'s!) This restates an example from another thread.</p><p></p><p>The party need to persuade the fey queen to allow them through the perilous gate. Curiously, their bard has in her backstory a commitment to telling the truth. As it happens, in this specific instance there is a truth that if learned by the queen will harm any chance of persuasion: a lie is necessitated.</p><ul> <li data-xf-list-type="ul">In "skilled play" the bard simply lies. She describes how she persuades the queen in-the-fiction. She doesn't skip steps. What the DM is concerned for is a credible act of persuasion from the player. The DM doesn't care if that outright ignores the character's backstory... at least not in terms of marking down the axes of skill the mode is concerned with.</li> <li data-xf-list-type="ul">In skilful 5e play, the rogue helps the bard - giving advantage - while the diviner bestows a low roll to the queen for her insight. Thus the bard's Charisma (Persuasion) check (hers is highest in the party) is more likely to succeed. The players can just tell the DM the outcome they want and the mechanics they use.</li> <li data-xf-list-type="ul">In skilful DW play - as I understand it from the sourcebooks and what has been written about it - the bard must say how she navigates her commitment to telling the truth. Perhaps the DM has created a thorny situation for the party in which it is an established fact that the queen will only listen to the bard. The conflict is obvious and hopefully will play out engagingly.</li> </ul><p>Now I think 5e in fact guides to a higher bar, in that a DM is expected to respond to what players describe their characters doing, with anything from forbidding a check to obviating one. An example might be that the Queen loves silver, and the party cleric being a silversmith crafts a lovely trinket for her: a DM might call for some sort of tool use related check, and change things accordingly. However, I think 5e doesn't expressly mark players down for failing to do that.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8291850, member: 71699"] I have arrived at a similar point in my thinking (by as you know a massively different route!) I'll attempt an example (I'm sure nowhere near as vivid as [USER=6696971]@Manbearcat[/USER]'s!) This restates an example from another thread. The party need to persuade the fey queen to allow them through the perilous gate. Curiously, their bard has in her backstory a commitment to telling the truth. As it happens, in this specific instance there is a truth that if learned by the queen will harm any chance of persuasion: a lie is necessitated. [LIST] [*]In "skilled play" the bard simply lies. She describes how she persuades the queen in-the-fiction. She doesn't skip steps. What the DM is concerned for is a credible act of persuasion from the player. The DM doesn't care if that outright ignores the character's backstory... at least not in terms of marking down the axes of skill the mode is concerned with. [*]In skilful 5e play, the rogue helps the bard - giving advantage - while the diviner bestows a low roll to the queen for her insight. Thus the bard's Charisma (Persuasion) check (hers is highest in the party) is more likely to succeed. The players can just tell the DM the outcome they want and the mechanics they use. [*]In skilful DW play - as I understand it from the sourcebooks and what has been written about it - the bard must say how she navigates her commitment to telling the truth. Perhaps the DM has created a thorny situation for the party in which it is an established fact that the queen will only listen to the bard. The conflict is obvious and hopefully will play out engagingly. [/LIST] Now I think 5e in fact guides to a higher bar, in that a DM is expected to respond to what players describe their characters doing, with anything from forbidding a check to obviating one. An example might be that the Queen loves silver, and the party cleric being a silversmith crafts a lovely trinket for her: a DM might call for some sort of tool use related check, and change things accordingly. However, I think 5e doesn't expressly mark players down for failing to do that. [/QUOTE]
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