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General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8292052" data-attributes="member: 82106"><p>I am thinking more of your analysis of BW where you say you can 'play it with skill' and optimize how your PC works and probably get your preferred result on more checks. OTOH BW is fun regardless and you don't 'fail' if you don't play it that way. DW is pretty much the same IMHO. You can certainly do things like think "well, if at this juncture I Discern Realities then if I get a good result I'll be able to apply some Hold later on" and I guess knowing to do that and doing it strategically is a 'skill', the game is not going to be 'worse' if you don't do these kinds of things.</p><p></p><p>In my own DW play, I've done some clever things. I usually would think of that maybe if we'd delved the dungeon and found some super dangerous sounding area, or a map to some fabled lost treasure with a dire warning attached. OK, lets GIRD FOR BATTLE! Break out every possible source of modifiers there are, starting in the tavern we're planning out this sucker, we're going to BEAT THE DRAGON! But on a constant basis? I mean, some sort of stuff is always happening, there's never a moment when trouble isn't brewing in DW, that's the whole nature of the game. I guess you could spend every bit of your time as a player trying to think if NOW is the moment to try to gin up another point of equipment, or whatever. I haven't really tried to play that way. I don't see that it specifically creates a better game. It may be 'skilled', but that is not the point of DW.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8292052, member: 82106"] I am thinking more of your analysis of BW where you say you can 'play it with skill' and optimize how your PC works and probably get your preferred result on more checks. OTOH BW is fun regardless and you don't 'fail' if you don't play it that way. DW is pretty much the same IMHO. You can certainly do things like think "well, if at this juncture I Discern Realities then if I get a good result I'll be able to apply some Hold later on" and I guess knowing to do that and doing it strategically is a 'skill', the game is not going to be 'worse' if you don't do these kinds of things. In my own DW play, I've done some clever things. I usually would think of that maybe if we'd delved the dungeon and found some super dangerous sounding area, or a map to some fabled lost treasure with a dire warning attached. OK, lets GIRD FOR BATTLE! Break out every possible source of modifiers there are, starting in the tavern we're planning out this sucker, we're going to BEAT THE DRAGON! But on a constant basis? I mean, some sort of stuff is always happening, there's never a moment when trouble isn't brewing in DW, that's the whole nature of the game. I guess you could spend every bit of your time as a player trying to think if NOW is the moment to try to gin up another point of equipment, or whatever. I haven't really tried to play that way. I don't see that it specifically creates a better game. It may be 'skilled', but that is not the point of DW. [/QUOTE]
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