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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8292135" data-attributes="member: 82106"><p>Well, one of the things that DW does is attach XP and certain ways to get bonuses on your die rolls to things like bonds, etc. (there are some playbooks/classes which provide other mechanics too, the paladin seems to have a lot of them). XP leads to leveling, which primarily adds additional moves to your character. So following your bonds and such (roleplay actions) does have mechanical advantages, which offset the possible lack of expediency that might arise from acting on a bond, for example. At least in the long run. This is the tension then, expediency says to do X, my bond would be upheld by doing Y. Is the immediate gain of X better than the long-term gain of Y, remembering that XP in DW is a PC-by-PC thing. You could literally end up being several levels behind everyone else if you simply always ignore your bonds and other similar stuff. </p><p></p><p>So, what you find is that players react to situations which test their bonds. Sometimes they SEEK THEM OUT, but other times they are just stuck on the horns of a dilemma, and one might say that DW (PbtA generally) is a kind of a 'dilemma creating engine', you are stuck with hard choices. It is about the choices and what your character does about them, and what happens because of that. DW's level/XP thing is just a way of making the horns sharper. I assume AW and other PbtA games have similar mechanisms (I have not really played them). It sounds like BitD is pretty much the same.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8292135, member: 82106"] Well, one of the things that DW does is attach XP and certain ways to get bonuses on your die rolls to things like bonds, etc. (there are some playbooks/classes which provide other mechanics too, the paladin seems to have a lot of them). XP leads to leveling, which primarily adds additional moves to your character. So following your bonds and such (roleplay actions) does have mechanical advantages, which offset the possible lack of expediency that might arise from acting on a bond, for example. At least in the long run. This is the tension then, expediency says to do X, my bond would be upheld by doing Y. Is the immediate gain of X better than the long-term gain of Y, remembering that XP in DW is a PC-by-PC thing. You could literally end up being several levels behind everyone else if you simply always ignore your bonds and other similar stuff. So, what you find is that players react to situations which test their bonds. Sometimes they SEEK THEM OUT, but other times they are just stuck on the horns of a dilemma, and one might say that DW (PbtA generally) is a kind of a 'dilemma creating engine', you are stuck with hard choices. It is about the choices and what your character does about them, and what happens because of that. DW's level/XP thing is just a way of making the horns sharper. I assume AW and other PbtA games have similar mechanisms (I have not really played them). It sounds like BitD is pretty much the same. [/QUOTE]
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