Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8292150" data-attributes="member: 82106"><p>I'm not sure how DW enforces that. I guess it does to the same extent any game enforces any similar 'table behavior' which is not codified. That is, if the GM asks a player a question, that invites the player to inject some sort of fiction, but the constraints on what that fiction is are not part of the rules. They aren't even spelled out very clearly in the agenda/principles.</p><p></p><p>So, if you are GMing a DW game and in session zero you ask me "where is your character from?" and I respond, "the Starship Enterprise", what is going on here? Well, perhaps there's an unspoken 'rule' that DW is a fantasy genre game. Certainly that answer won't get me a phaser. It might get me booted from the table, or OTOH it might be a signal that the other players take up to 'go gonzo' with the setting and introduce some kind of cross-genre element to play. It would heavily depend on the table. </p><p></p><p>DW specifically lacks much in the way of opportunities for players to do this in the midst of 'the action' though. The GM answers all the questions that arise directly from codified moves. Clearly he could introduce Klingons beaming into the tavern as part of setting a scene, but the same considerations apply. </p><p></p><p>Anyway, in terms of classic D&D type McGuyver type SP stuff... Eh, I could see a DW group maybe going for that, to a degree. They'd have to manage their build choices and relationships so as to foster something like that. They could concoct the "Delver's Society" and give it a history of stories of amazing feats of cleverness in 'The Great Dungeon' or something like that, and the GM would need to arrange how pressure is applied to the PCs to bring about that play. It would probably not be exactly like D&D though, and certainly how it was 'driven', the PLAYERS reasons for why they made specific choices, would be very different. I would not ever call it Gygaxian Skilled Play, but it illustrates that the resulting narrative of play might not be enough to diagnose which type of game is in process.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8292150, member: 82106"] I'm not sure how DW enforces that. I guess it does to the same extent any game enforces any similar 'table behavior' which is not codified. That is, if the GM asks a player a question, that invites the player to inject some sort of fiction, but the constraints on what that fiction is are not part of the rules. They aren't even spelled out very clearly in the agenda/principles. So, if you are GMing a DW game and in session zero you ask me "where is your character from?" and I respond, "the Starship Enterprise", what is going on here? Well, perhaps there's an unspoken 'rule' that DW is a fantasy genre game. Certainly that answer won't get me a phaser. It might get me booted from the table, or OTOH it might be a signal that the other players take up to 'go gonzo' with the setting and introduce some kind of cross-genre element to play. It would heavily depend on the table. DW specifically lacks much in the way of opportunities for players to do this in the midst of 'the action' though. The GM answers all the questions that arise directly from codified moves. Clearly he could introduce Klingons beaming into the tavern as part of setting a scene, but the same considerations apply. Anyway, in terms of classic D&D type McGuyver type SP stuff... Eh, I could see a DW group maybe going for that, to a degree. They'd have to manage their build choices and relationships so as to foster something like that. They could concoct the "Delver's Society" and give it a history of stories of amazing feats of cleverness in 'The Great Dungeon' or something like that, and the GM would need to arrange how pressure is applied to the PCs to bring about that play. It would probably not be exactly like D&D though, and certainly how it was 'driven', the PLAYERS reasons for why they made specific choices, would be very different. I would not ever call it Gygaxian Skilled Play, but it illustrates that the resulting narrative of play might not be enough to diagnose which type of game is in process. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top