Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8292313" data-attributes="member: 82106"><p>It seemed clear enough to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think one of [USER=6696971]@Manbearcat[/USER]'s contentions WRT DW (and I guess BitD) is that skilled play and RP/characterization considerations are NOT orthogonal because the game deliberately invests them with mechanical weight bearing on success or failure at tasks in the game. </p><p></p><p>He furthermore describes 'Win Cons' for these games in terms of successfully expressing certain preferred outcomes in the fiction, and in gaining rewards like XP. </p><p></p><p>[USER=42582]@pemerton[/USER] It occurs to me, in respect of our discussion about sports, that there are two ways that competitive activities could share characteristics. Most sports have scoring systems. Even in cases where scoring is not an integral play activity there are scores (IE gymnastics, though it partakes less of the character of game than some things, still it is part of the Olympic GAMES). So, I see this as ONE way that you can have concordance, two activities can both involve scoring.</p><p></p><p>Another form of concordance is in terms of process/rules/structure, like the way field sports have clearly similar elements which can be equated (IE the field, teams, goals, player positions, McGuffin handling rules, etc.). </p><p></p><p>The second form of concordance facilitates merging of activities, and I would say RPGs pretty generally fall under that umbrella. You can combine Boot Hill with AD&D because they have PCs, players, GMs, combat, some sort of dice-based checks, etc. The first form of concordance doesn't seem to me to particularly facilitate merging, except that its presence or absence might be critical (IE it would be pretty hard to merge 2 games where one is non-competitive and doesn't involve scoring and the other does, though maybe not impossible). </p><p></p><p>Maybe this helps? I mean, it may help to understand why we have trouble imagining how you would merge the play processes of GSP with story games... While Manbearcat argues that some of them at least have a competitive 'Win Cons' architecture, I'm not so sure myself. I don't think the idea of 'Winning' DW is that compelling to me. Certainly not to the degree that winning classic D&D might be.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8292313, member: 82106"] It seemed clear enough to me ;) I think one of [USER=6696971]@Manbearcat[/USER]'s contentions WRT DW (and I guess BitD) is that skilled play and RP/characterization considerations are NOT orthogonal because the game deliberately invests them with mechanical weight bearing on success or failure at tasks in the game. He furthermore describes 'Win Cons' for these games in terms of successfully expressing certain preferred outcomes in the fiction, and in gaining rewards like XP. [USER=42582]@pemerton[/USER] It occurs to me, in respect of our discussion about sports, that there are two ways that competitive activities could share characteristics. Most sports have scoring systems. Even in cases where scoring is not an integral play activity there are scores (IE gymnastics, though it partakes less of the character of game than some things, still it is part of the Olympic GAMES). So, I see this as ONE way that you can have concordance, two activities can both involve scoring. Another form of concordance is in terms of process/rules/structure, like the way field sports have clearly similar elements which can be equated (IE the field, teams, goals, player positions, McGuffin handling rules, etc.). The second form of concordance facilitates merging of activities, and I would say RPGs pretty generally fall under that umbrella. You can combine Boot Hill with AD&D because they have PCs, players, GMs, combat, some sort of dice-based checks, etc. The first form of concordance doesn't seem to me to particularly facilitate merging, except that its presence or absence might be critical (IE it would be pretty hard to merge 2 games where one is non-competitive and doesn't involve scoring and the other does, though maybe not impossible). Maybe this helps? I mean, it may help to understand why we have trouble imagining how you would merge the play processes of GSP with story games... While Manbearcat argues that some of them at least have a competitive 'Win Cons' architecture, I'm not so sure myself. I don't think the idea of 'Winning' DW is that compelling to me. Certainly not to the degree that winning classic D&D might be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top