Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8292905" data-attributes="member: 71699"><p>Let's reflect on the fact that frequently victory conditions for a game come in late in the arc of design. That is to say, victory conditions tell us something about skill, but they are usually not faithful to all of skill. Contrast <em>Diplomacy </em>with <em>Chess</em>. Skill in these games is a comparative concept: I win <em>Chess</em> when I play more skillfully than my opponent <em>even if </em>neither of us would be considered skillful by more experienced observers. On the other hand, I win <em>Diplomacy</em> not as a matter of any simple comparative, but of the balance between the participants. In some <em>Diplomacy</em> sessions, the two most skilful opponents take one another out, so that an objectively <em>less skilful</em> player wins. In <em>Dune</em>, players occasionally win by accident... as a consequence of <em>more skilful</em> players devastating one another.</p><p></p><p>You might wonder if perhaps exercising skill to devastate one another turns out not to be skilful?! That is an interesting question, and gives us the right sort of nuance to ask what skill is.</p><p></p><p></p><p>Are you saying that if the field of play is unbounded, or permissible moves can be added to on-the-fly, then there is no possibility of skill?</p><p></p><p></p><p>Are you saying that if there is not an established win con/loss con, then there is no possibility of skill?</p><p></p><p></p><p>Are you saying that if parties are not in opposition - for example if they have non-zero sum win cons - then there is no possibility of skill?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8292905, member: 71699"] Let's reflect on the fact that frequently victory conditions for a game come in late in the arc of design. That is to say, victory conditions tell us something about skill, but they are usually not faithful to all of skill. Contrast [I]Diplomacy [/I]with [I]Chess[/I]. Skill in these games is a comparative concept: I win [I]Chess[/I] when I play more skillfully than my opponent [I]even if [/I]neither of us would be considered skillful by more experienced observers. On the other hand, I win [I]Diplomacy[/I] not as a matter of any simple comparative, but of the balance between the participants. In some [I]Diplomacy[/I] sessions, the two most skilful opponents take one another out, so that an objectively [I]less skilful[/I] player wins. In [I]Dune[/I], players occasionally win by accident... as a consequence of [I]more skilful[/I] players devastating one another. You might wonder if perhaps exercising skill to devastate one another turns out not to be skilful?! That is an interesting question, and gives us the right sort of nuance to ask what skill is. Are you saying that if the field of play is unbounded, or permissible moves can be added to on-the-fly, then there is no possibility of skill? Are you saying that if there is not an established win con/loss con, then there is no possibility of skill? Are you saying that if parties are not in opposition - for example if they have non-zero sum win cons - then there is no possibility of skill? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Skilled Play: D&D as a Game
Top