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On Skilled Play: D&D as a Game
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<blockquote data-quote="Campbell" data-source="post: 8293388" data-attributes="member: 16586"><p>I believe that the particular creative agendas defined in that work are not all of those that exist, but that our shared purpose or creative agenda should be coherent and clear in any given moment of play. That if in this moment of play we cannot equally serve two agendas that undercut each other. Also that we pay a cognitive burden for trying to do too many things at once. My experience with Blades in the Dark is that the particular marriage it makes feels distinct from both Step On Up and Story Now in their more pure forms seen in games like B/X and Dogs in the Vineyard.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8293388, member: 16586"] I believe that the particular creative agendas defined in that work are not all of those that exist, but that our shared purpose or creative agenda should be coherent and clear in any given moment of play. That if in this moment of play we cannot equally serve two agendas that undercut each other. Also that we pay a cognitive burden for trying to do too many things at once. My experience with Blades in the Dark is that the particular marriage it makes feels distinct from both Step On Up and Story Now in their more pure forms seen in games like B/X and Dogs in the Vineyard. [/QUOTE]
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