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<blockquote data-quote="Voadam" data-source="post: 8293412" data-attributes="member: 2209"><p>I don't think I agree with this position of the Forge as presented here.</p><p></p><p>Take 5e ability checks like the water to find a pressure plate example above. There is a range of ways to approach this.</p><p></p><p>You can do a narrative skilled play approach and just narratively adjudicate a result off of what is described.</p><p></p><p>You can do a full on game mechanics approach and call for a perception or investigate check and be done with it so the narrative elements of the water do not matter. The pouring water is an orthogonal descriptive narrative event that does not impact the roll, it is the character mechanics that matter.</p><p></p><p>You can do a mixed approach and have a clever approach of the water result in advantage so there is still a mechanics check, but it is impacted by the skilled play narration.</p><p></p><p>A 5e DM can slide along that continuum of choices differently in different situations or based solely upon preferred tastes for adjudication.</p><p></p><p>It is designed to be able to do so.</p><p></p><p>It is possible that you mean narrative here as "character roleplay" and gamism as "overcome the challenge" but those can blend together or be different as well. I like 5e's background with two skills and a proficiency as a good enough bridge between a character concept and game mechanics for my taste, for instance. Others can be more insistent about desiring character portrayal matching mental stats or alignment or ideals and such on the character sheet. Again a continuum of options in the 5e rule set as designed.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8293412, member: 2209"] I don't think I agree with this position of the Forge as presented here. Take 5e ability checks like the water to find a pressure plate example above. There is a range of ways to approach this. You can do a narrative skilled play approach and just narratively adjudicate a result off of what is described. You can do a full on game mechanics approach and call for a perception or investigate check and be done with it so the narrative elements of the water do not matter. The pouring water is an orthogonal descriptive narrative event that does not impact the roll, it is the character mechanics that matter. You can do a mixed approach and have a clever approach of the water result in advantage so there is still a mechanics check, but it is impacted by the skilled play narration. A 5e DM can slide along that continuum of choices differently in different situations or based solely upon preferred tastes for adjudication. It is designed to be able to do so. It is possible that you mean narrative here as "character roleplay" and gamism as "overcome the challenge" but those can blend together or be different as well. I like 5e's background with two skills and a proficiency as a good enough bridge between a character concept and game mechanics for my taste, for instance. Others can be more insistent about desiring character portrayal matching mental stats or alignment or ideals and such on the character sheet. Again a continuum of options in the 5e rule set as designed. [/QUOTE]
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