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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8293515" data-attributes="member: 82106"><p>As a player I am a singularly 'focused on getting results', in a narrative sense, vs worried about which mechanics are invoked. So, when I see a super effective move that I can make, which then FOLLOWS UP with "and you now get to pick from all these cool effects the exact one you want" my answer is "hey, this meets all my needs." When I played a fighter in DW I just spammed Defend Another all over the place. It is easy to reliably invoke and is amazingly effective. Now, if I played the same fighter with YOUR wimpier version of DA, I'd have to work harder to leverage my high hit points and lots of DR, etc. into keeping the rest of the party in one piece. It probably would require more thought and more energy to do it.</p><p></p><p>5e wizards are certainly easy mode compared to 1e wizards. Now, low level... Eh, maybe you spend more time on analysis and choosing when to spend slots in 5e. OTOH spell selection is vastly easier. HIGH level play, the 1e wizard (Magic User) is quite a bit trickier to play. You have to do a LOT of prep. Questioner of All Things layers his prep. He's got Staff of Power to deal with a lot of minor utility stuff, and then a couple other items which cover other basic needs, as well as certain contingencies. So then there's the fun question of picking the right mix of potions, scrolls, and memorized spells so as to provide additional contingency options, backups for things that might get expended etc. OTOH my 5e Transmuter could rely much more on simply having the ability to use go-to spells multiple times and that a number of utilities can be left to rituals. He found far less need to plan out exactly how each spell selection fit into the whole kit.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8293515, member: 82106"] As a player I am a singularly 'focused on getting results', in a narrative sense, vs worried about which mechanics are invoked. So, when I see a super effective move that I can make, which then FOLLOWS UP with "and you now get to pick from all these cool effects the exact one you want" my answer is "hey, this meets all my needs." When I played a fighter in DW I just spammed Defend Another all over the place. It is easy to reliably invoke and is amazingly effective. Now, if I played the same fighter with YOUR wimpier version of DA, I'd have to work harder to leverage my high hit points and lots of DR, etc. into keeping the rest of the party in one piece. It probably would require more thought and more energy to do it. 5e wizards are certainly easy mode compared to 1e wizards. Now, low level... Eh, maybe you spend more time on analysis and choosing when to spend slots in 5e. OTOH spell selection is vastly easier. HIGH level play, the 1e wizard (Magic User) is quite a bit trickier to play. You have to do a LOT of prep. Questioner of All Things layers his prep. He's got Staff of Power to deal with a lot of minor utility stuff, and then a couple other items which cover other basic needs, as well as certain contingencies. So then there's the fun question of picking the right mix of potions, scrolls, and memorized spells so as to provide additional contingency options, backups for things that might get expended etc. OTOH my 5e Transmuter could rely much more on simply having the ability to use go-to spells multiple times and that a number of utilities can be left to rituals. He found far less need to plan out exactly how each spell selection fit into the whole kit. [/QUOTE]
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