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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8294304" data-attributes="member: 82106"><p>I'm just saying, that is why it is called 'simulation' as in faithfully adopting the elements of a particular genre and reflecting them in your game. I understand that 99% of the world completely misconstrues this term. I merely was pointing out that DW actually DOES go out of its way to adopt and cloak itself in D&D genre elements (IE the classes are pretty much stock D&D classes, equipment, armor, crawling in dungeons, kitchen sink fantasy of a certain sort, specific types of monsters, etc.). </p><p></p><p>Of course 'D&D' doesn't happen to be a super nailed-down thing. I guess you could imagine DW taking B/X as a 'canon', but I think DW is still, at the very least, as its developers have stated "a love letter to Basic D&D." I think it would be possible to noodle endlessly on exactly what the force and consequence of that homage really IS. I simply choose to largely dismiss 'GNS' as being an overly rigid formulation which is sort of equivalent to the 'phlogiston theory' of fire. It kinda worked when we didn't know squat. In all honesty, given that none of its originators have the slightest interest in it anymore, from what I can see, that is enough for me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Still the terms have a lot of 'gravity', much like Freud's psychoanalytical terminology is hard for psychology to shake.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8294304, member: 82106"] I'm just saying, that is why it is called 'simulation' as in faithfully adopting the elements of a particular genre and reflecting them in your game. I understand that 99% of the world completely misconstrues this term. I merely was pointing out that DW actually DOES go out of its way to adopt and cloak itself in D&D genre elements (IE the classes are pretty much stock D&D classes, equipment, armor, crawling in dungeons, kitchen sink fantasy of a certain sort, specific types of monsters, etc.). Of course 'D&D' doesn't happen to be a super nailed-down thing. I guess you could imagine DW taking B/X as a 'canon', but I think DW is still, at the very least, as its developers have stated "a love letter to Basic D&D." I think it would be possible to noodle endlessly on exactly what the force and consequence of that homage really IS. I simply choose to largely dismiss 'GNS' as being an overly rigid formulation which is sort of equivalent to the 'phlogiston theory' of fire. It kinda worked when we didn't know squat. In all honesty, given that none of its originators have the slightest interest in it anymore, from what I can see, that is enough for me :). Still the terms have a lot of 'gravity', much like Freud's psychoanalytical terminology is hard for psychology to shake. [/QUOTE]
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