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On Skilled Play: D&D as a Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8295135" data-attributes="member: 82106"><p>Yeah, 1e certainly makes playing a magic user hard. I mean, the cognitively difficult part at low level is probably more figuring out "How can I make my 3 marginally useful spells (because that's all I randomly got in my book) do some useful work? Should I take 'Affect Normal Fires' or 'Mending' because I'm definitely taking 'Shield' as my first spell! How do I make my only 2nd level spell, 'Fools Gold' useful? Of course there is huge variation, if the DM let you capture some fat spellbook from a bad guy, then it is more a question of 'when do I unleash web?' and that's not so hard... So maybe 5e's 3rd level Wizard is a bit more involved, he's got more options DURING PLAY, but it could be easier to decide what spells to memorize. </p><p></p><p>And that is the problem with all RPG analysis. RPGs are extraordinarily malleable. 2 people can run the same game and get completely different, or at least qualitatively different, experiences pretty consistently. Either by deploying the rules differently, or emphasizing different parts of the play process and agenda.</p><p></p><p>I cannot really say what the difficulty level is of playing the DW Wizard. I mean, you are faced with a lot of instances of "what consequence do I suffer for my Cast A Spell move?" on top of picking spells to begin with. I suspect it could go various ways depending on the GM and whatnot. Given that lack of any sort of 'turn sequence' you will also find that there's a big question in 'combat situations' with DW of just exactly how much do you lean on a specific character? There's some significant skill there too! It often turns out it might be a good idea to just let the dwarf take care of the orc, but the wizard might be a better choice to deal with the scarecrow...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8295135, member: 82106"] Yeah, 1e certainly makes playing a magic user hard. I mean, the cognitively difficult part at low level is probably more figuring out "How can I make my 3 marginally useful spells (because that's all I randomly got in my book) do some useful work? Should I take 'Affect Normal Fires' or 'Mending' because I'm definitely taking 'Shield' as my first spell! How do I make my only 2nd level spell, 'Fools Gold' useful? Of course there is huge variation, if the DM let you capture some fat spellbook from a bad guy, then it is more a question of 'when do I unleash web?' and that's not so hard... So maybe 5e's 3rd level Wizard is a bit more involved, he's got more options DURING PLAY, but it could be easier to decide what spells to memorize. And that is the problem with all RPG analysis. RPGs are extraordinarily malleable. 2 people can run the same game and get completely different, or at least qualitatively different, experiences pretty consistently. Either by deploying the rules differently, or emphasizing different parts of the play process and agenda. I cannot really say what the difficulty level is of playing the DW Wizard. I mean, you are faced with a lot of instances of "what consequence do I suffer for my Cast A Spell move?" on top of picking spells to begin with. I suspect it could go various ways depending on the GM and whatnot. Given that lack of any sort of 'turn sequence' you will also find that there's a big question in 'combat situations' with DW of just exactly how much do you lean on a specific character? There's some significant skill there too! It often turns out it might be a good idea to just let the dwarf take care of the orc, but the wizard might be a better choice to deal with the scarecrow... [/QUOTE]
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